Commit Graph

34 Commits

Author SHA1 Message Date
kalaposfos13
0579569f13
Improve signal emulation (#4108)
* improve signal emulation

* make the sce function use the new posix ones

* ifdefing away the issues

* fix me being very tired yesterday night

* let macOS handle SIGRT signals with the native sigaction call instead of an early error return

* windows still has no clue what the fuck is going on

* the loathsome clang-formatter

* fix oact

* return the guest handler, not the host one

* Clear any existing signal mask for game threads.

* don't rely on implementation specific things

* Fix Windows support and sceKernelRaiseException bug

* Review suggestions

@kalaposfos13 suggested I push these.

---------

Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2026-03-09 14:20:14 +02:00
Vladislav Mikhalin
e1ecd8e98c
threads: initialize tls on thread creation (take 2) (#4070) 2026-02-24 20:35:05 +03:00
Vladislav Mikhalin
9241ebd4dd
Revert "threads: initialize TLS on thread creation (#4048)" (#4062)
This reverts commit f6d71646c0.
2026-02-21 14:10:25 +03:00
Vladislav Mikhalin
f6d71646c0
threads: initialize TLS on thread creation (#4048)
* initialize TLS on thread creation
* initialize tls in dimensions toypad writer thread
* clear most of the stack on thread init with some black magic
2026-02-19 21:26:33 +03:00
Stephen Miller
d3c6abac4e
Fix default pthread attributes (#3987)
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This matches libkernel decomp + old fpPS4 code.
Fixes Attack On Titan 2 audio
2026-02-02 08:16:59 +02:00
kalaposfos13
cc70fa8bb5
Fix thread names not updating correctly (#3968)
Also, apply consistency to thread names
Also also, copyright 2026
2026-01-28 13:25:48 +02:00
kalaposfos13
98fd0689ac
Revert non-Linux parts of #3819 (#3852)
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* Revert non-Linux parts of #3819

* More OpenOrbis stuff that I couldn't be bothered to put in a new PR
2025-12-03 15:05:19 +02:00
kalaposfos13
604f8d9398
More OpenOrbis stuff (#3776)
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2025-11-06 13:22:26 +02:00
Pavel
6c7c5eb59c
get_authinfo (#3760) 2025-10-31 15:56:11 +02:00
kalaposfos13
4fa435490c
Add missing function exports for OpenOrbis (#3708)
* Add missing function exports for OpenOrbis

* copyright 2025

* review comment
2025-10-05 19:31:05 +03:00
Stephen Miller
e7194af881
Core: Increase address space limits and rework Windows address space initialization. (#3697)
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* SearchFree adjustments

* Robust address validation

I've adjusted IsValidAddress to take in a size, and check whether the whole range is contained in vma map.
If no size is provided, the function reverts to the old form of address validation instead.

* Map around gaps

As is, this should work mostly.
Only remaining issue is adding logic to pass the "mapped regions" to the guest vma map (and make such logic cross-platform).

* Initialize vma_map using gaps

This should allow memory code to catch any issues from address space gaps, and prevent non-fixed mappings from jumping to a location that isn't actually available.

* Clang

* Fix compile

* Clang

* Fix compile again

* Set system_managed_base and system_managed_size based on

Many places in our code use system_managed_base as the minimum mappable address, ensure this fact remains the same  on Windows to prevent potential bugs.

* Reduce address validation in SearchFree

Allows SearchFree to function when a certain Windows GPU driver goes and reserves the whole system managed area.

Since SearchFree is only called on flexible addresses, allowing this particular case, where addresses are in bounds, but there's not enough space to map, should be safe enough.

* Bump address space size further

To handle Madden NFL 16 (and any games like it)

* More thorough logging of available memory regions

Should help with spotting weirdness.

* Formatting fixes

* Clang

* Slight reduction of user space

Still large enough to handle EA's shenanigans, but small enough that Linux doesn't break.

* Assert on VirtualQuery failure

* Extra debugging information

* Further reduce user space

This will unfix most of EA's titles, but UFC will still work.
Older windows versions support the high addresses, but trying to actually use them causes significant performance issues.

* Extra debugging info

Just in case other testers still run into issues.

* Remove debug logging

* Revert user space increases

Technically this constant is still higher than before, but weird side effects of our old logic resulted in a max address somewhere around this in main.

* address_space: Support expanded virtual memory space on macOS.

Co-Authored-By: squidbus <175574877+squidbus@users.noreply.github.com>

* Move address space constants to address_space.cpp

This ensures that all code must use the calculated address space memory values instead of the constants, since the calculated values can differ based on the platform.

This does require slight modification to thread state and gnmdriver code, since both were already using these constants directly.

* Workaround Windows 10 limitations

If a Windows 10 device is detected, use a lower value for USER_MAX to prevent system-wide hangs in VirtualAlloc2 calls.

* Fix compile for Windows-Qt

* Move tessellation_factors_ring_addr initialization to sceGnmGetTheTessellationFactorRingBufferBaseAddress

* Set image base address on Windows

This seems to work fine on Windows 11, needs testing from Windows 10 due to the previously discussed bugs.

* Set Linux executable base to 0x700000000000

This allows Linux to map the full user space without any workarounds.

Co-Authored-By: Marcin Mikołajczyk <2052578+mikusp@users.noreply.github.com>

* Basic formatting changes

* Reduce USER_MAX on Linux

Seems like finding a reliable way to move shadPS4's position in memory is difficult, for now limit the user size so we aren't trying to overwrite ourselves.

* Move memory and address_space variables.

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Marcin Mikołajczyk <2052578+mikusp@users.noreply.github.com>
2025-10-04 14:52:50 -07:00
squidbus
fb090dc90f
kernel: More thread code clean-up. (#3599)
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2025-09-14 02:22:13 -07:00
Stephen Miller
f4531fd927
Core: Remove checks for symbol version_major and version_minor (#3540)
* Remove checks for module version_major and version_minor

Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.

* Clang

* Fix rebase

* Disable libSceSsl HLE

Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
2025-09-08 19:30:03 -07:00
Marcin Mikołajczyk
fb5ac912cd
Wiring misc functions (#3293)
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* Register some posix functions

* Stub sceKernelIsAddressSanitizerEnabled

* Wire more pthread_attr functions

* Register sys_getsockopt to libScePosix

* Register sys_getpeername to libScePosix

* getpid() returns tid now

* Log sceKernelIsAddressSanitizerEnabled
2025-07-24 00:34:13 +03:00
Stephen Miller
8cdd8dd725
Core: Pthread affinity fixups (#3021)
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* posix_pthread_attr_getschedparam

* Fixes for scePthreadGetAffinity and scePthreadSetAffinity

Looking at FreeBSD source, and our other pthread functions, we should be using our FindThread function to get the appropriate thread if thread != g_curthread.
2025-06-03 03:43:56 -07:00
squidbus
f94c7e52b7
kernel: Implement scePthreadGetaffinity (#2916) 2025-05-12 10:46:53 -07:00
squidbus
3a090e988c
kernel: Clean up and fix some mistakes. (#2907) 2025-05-11 14:22:17 -07:00
Fire Cube
1aa7eb8a42
add scePthreadSetaffinity and emulate affinity (#2885)
* add implementation

* fix preprocessor

* fixes squidbus's comments

* fix clang

* comment became fucked up?

* fix removed return
2025-05-07 14:50:16 -07:00
Stephen Miller
22357f70c2
Improve parameter checks for posix_pthread_rename_np (#2391)
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2025-02-09 13:50:59 -08:00
Stephen Miller
5a7d45fdfa
Missing pthread exports (#2144) 2025-01-15 18:37:20 +03:00
Stephen Miller
8a309c30a9
Check thread param on posix_pthread_rename_np (#2133)
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2025-01-12 11:24:49 +02:00
squidbus
248220fef3
pthread: Change minimum stack for HLE to additional stack. (#1960) 2024-12-29 12:37:37 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
georgemoralis
b0b74243af clang-fix 2024-12-19 10:25:03 +02:00
TheTurtle
adf4b635f7
hot-fix: Proper abi on init_routine
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2024-12-18 22:11:09 +02:00
TheTurtle
0a9c437ec8
hot-fix: Enforce minimum stack size of 64KB
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Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R.
fea2593ab4
The way to Unity, pt.3 (#1681)
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2024-12-08 18:30:33 +02:00
Daniel R.
7ffa581d4b
The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
Daniel R.
98f0cb65d7
The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
squidbus
c019b54fec
thread: Configure stack and guard on POSIX hosts. (#1664)
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2024-12-04 20:21:03 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
Stephen Miller
7e525a59e4 Kernel Fixes (#1605)
* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
psucien
f9ae945a55 hot-fix: clang-format
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2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00