Commit Graph

6 Commits

Author SHA1 Message Date
georgemoralis
5b60b73e9a
added new trophies and saves dirs (#4177) 2026-03-27 17:58:54 +02:00
georgemoralis
f450405f35
General Misses (0.15.1 WIP part 6) (#4165)
* fixes

* fixed a few more config misses

* missed include
2026-03-23 22:38:05 +02:00
Marcin Mikołajczyk
c0987ecc73
Fake Matching2 (#3959)
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2026-01-30 23:42:37 +02:00
Stephen Miller
a0e7f7fb65
NpManager: Implement more request-related behavior (#3703)
* Implement sceNpCheckPlus

* Rework request storage

We'll need to store more data to "fake" async requests.

* sceNpAbortRequest

Pretty simple to add, so might as well.

* Formatting changes

* Async request logic

There's probably some things I'm getting wrong for cases where PSN is connected, but for reasons that should be pretty obvious, learning how that all works is a little more involved than the PSN disconnected results.

* Add missing error check

* Update np_manager.cpp

* Add a mutex to prevent concurrent reads/writes to g_requests

I imagine multi-threading is a lot more commonly used with the async functions, though I haven't tested enough to know.

* Update np_manager.h

* Move request creation to separate internal function

* Oops

Not sure how that got missed, but good thing I spotted it

* Oops
2025-10-05 17:25:46 -07:00
Stephen Miller
f4531fd927
Core: Remove checks for symbol version_major and version_minor (#3540)
* Remove checks for module version_major and version_minor

Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.

* Clang

* Fix rebase

* Disable libSceSsl HLE

Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
2025-09-08 19:30:03 -07:00
Stephen Miller
0e7e100a7e
Libraries: Np libraries cleanup (#3535)
* Np library cleanup

Moved all Np libraries to a Np folder, created files for Np error codes and structs shared between the libraries, removed empty auto-generated stubs from NpCommon and NpManager, and more things of that nature.

Also implemented sceNpGetAccountCountry, since we already had sceNpGetAccountCountryA anyway.

* Cleanup NpManager signed_out checks

The PR that introduced the PSN signed in status reverted some of the changes I'd previously made to improve accuracy.
Also they missed sceNpHasSignedUp, which just uses an internal variant of sceNpGetState for it's own check.

* Copyright dates

* Move signin check to NpManager RegisterLib

Hardcoding it the way I did caused it to read signin status before config was read.

* Fix RegisterLib names

Not sure why these weren't adjusted yet, so I've adjusted them myself.

* Fix NpCommon exports

* Basic parameter validation in sceNpDeleteRequest and sceNpCreateRequest

* More thorough request logic

Created an enum to capture the current state of each request, using a vector to store them.
I've made 3 states, none represents deleted requests, active represents requests that were made, but haven't been used yet, and complete represents used requests (a request cannot be used for multiple functions).

* Functions

sceNpCheckAvailability, sceNpCheckAvailabilityA, sceNpCheckNpReachability, sceNpGetAccountDateOfBirth, sceNpGetAccountDateOfBirthA added.

* sceNpGetAccountLanguage, sceNpGetAccountLanguageA

* sceNpGetGamePresenceStatus, sceNpGetGamePresenceStatusA

Also reduced debug logging for functions with early signed out returns, since those should behave identically to real hardware so long as you keep PSN emulation disabled.

* Fix sceNpGetAccountLanguage parameters

Oops

* sceNpGetNpReachabilityState

* sceNpGetParentalControlInfo, sceNpGetParentalControlInfoA

* Move OrbisNpState back to np_manager.h

Until this sees use elsewhere, this doesn't need to be with np-wide things.

* Clang
2025-09-06 14:32:22 -07:00