Commit Graph

357 Commits

Author SHA1 Message Date
Niram7777
5c7f802233
VK Layer Settings remove deprecated (#3676)
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2025-10-02 12:50:23 -07:00
kalaposfos13
74c0ea8432
Add CLI argument to launch the emulator with global config or with default settings (#3688)
* --config-clean, --config-global

* copyright 2025

* fine you win

* copyright 2024
2025-10-01 12:28:34 -07:00
kalaposfos13
cad027845f
Add configurable extra memory (#3513)
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* Add configurable extra memory

* lowercase getter and setter

* Refactor memory setup to configure maximum memory limits at runtime

* sir clang offnir, the all-formatting

* Correctly update BackingSize on W*ndows too

* small format change

* remove total_memory_to_use from the header

* i have no idea how to name this commit
"addressing review comments" is a good name i guess

* Do not include extraDmem in the general config
2025-09-28 20:16:03 +03:00
Marcin Mikołajczyk
937d50cb00
np: stub sceNpSnsFacebookDialogUpdateStatus (#3661)
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2025-09-26 19:19:41 -07:00
georgemoralis
905c536ef4
make sys_modules folder configurable (#3657)
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* make sys_modules folder configurable

* Update src/common/config.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-09-26 12:35:43 -07:00
Vinicius Rangel
71f343d2d6
Impl sceSystemServiceLoadExec (#3647)
* Add support for restarting the emulator with new configurations

- Implement `Restart` function in `Emulator` to enable process relaunch with updated parameters.
- Modify `sceSystemServiceLoadExec` to use the restart functionality.

* Add logging for emulator restart and system service load execution

* Add IPC emulator PID output command

Impl `PID` output command to return the emulator process ID
- required for launches supporting emulator restart

* Add log file append mode support (used after restarting to keep the same log file)

* Keep game root between restarts

* add --wait-for-debugger option flag

* add --wait-for-pid flag

used for sync between parent & child process during restart

* impl restart via ipc

* fix override game root

* add qt flags to allow restart
2025-09-25 23:01:52 -03:00
nickci2002
0d09c32df9
Ds4 Speaker Audio Rebase Fix (#3607)
* Logic update, no QT ui

* Fixing errors

* Gui boxes

* fixes

* prevent device list refreshing too fast when game not running

* Removed duplicate Socket declarations in kernel/file_system.cpp and fs.h

* Fixed clang-format and micDevice errors

* Ran clang-format and fixed rebase compiler issues

* Settings dialog fix

* Addressed squidbus' concerns

* Update config.cpp to adhere to clang-format

* Removed a space causing clang-format to complain

* Addressed squidbus' concerns and added fallbacks

Concerns:
- Changed dev_name construct to remove unnecessary cast
- Added an invalid AudioDeviceID macro to replace magic number

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-09-18 08:28:12 +03:00
rainmakerv2
c106a98bd6
Hotfix: fix creating new game config and loading experimental tab (#3600)
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2025-09-14 16:31:29 +03:00
rainmakerv2
fd9f372a86
Qt: Group game-specific and non-game-specific items in the same tabs (#3574)
* Group game-specific and non-game-specific items in the same tabs

* Fix rebase

* Transfer default settings tab to general, rename some items

* Fix experimental tab contents not filling the tab

* prevent saving game specific value if no valid value provided

* Fix console language saving, add error message if trying to save nullopt
2025-09-14 09:04:17 +03:00
squidbus
9cdb6b1097
config: Fix typo saving logEnabled setting. (#3584)
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2025-09-12 17:50:31 -07:00
UltraDaCat
698458061e
Minimum Vblank Frequency of 60Hz (#3561)
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2025-09-12 09:39:20 -07:00
TheTurtle
374c2194d4
video_core: Address various UE bugs (#3559)
* vk_rasterizer: Reorder image query in fast clear elimination

Fixes missing clears when a texture is being cleared using this method but never actually used for rendering purposes by ensuring the texture cache has at least a chance to register cmask

* shader_recompiler: Partial support for ANCILLARY_ENA

* pixel_format: Add number conversion of BC6 srgb format

* texture_cache: Support aliases of 3D and 2D array images

Used be UE to render its post processing LUT

* pixel_format: Test BC6 srgb as unorm

Still not sure what is up with snorm/unorm can be useful to have both actions to compare for now

* video_core: Use attachment feedback layout instead of general if possible

UE games often do mipgen passes where the previous mip of the image being rendered to is bound for reading. This appears to cause corruption issues so use attachment feedback loop extension to ensure correct output

* renderer_vulkan: Improve feedback loop code

* Set proper usage flag for feedback loop usage
* Add dynamic state extension and enable it for color aspect when necessary
* Check if image is bound instead of force_general for better code consistency

* shader_recompiler: More proper depth export implementation

* shader_recompiler: Fix bug in output modifiers

* shader_recompiler: Fix sampling from MSAA images

This is not allowed by any graphics API but seems hardware supports it somehow and it can be encountered. To avoid glitched output translate to to a texelFetch call on sample 0

* clang format

* image: Add back missing code

* shader_recompiler: Better ancillary implementation

Now is implemented with a custom attribute that is constant propagated depending on which parts of it are extracted. It will assert if an unknown part is used or if the attribute itself is not removed by dead code elim

* copy_shader: Ignore not enabled export channels

* constant_propagation: Invalidate ancillary after successful elimination

* spirv: Fix f11/f10 conversion to f32

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-12 19:29:16 +03:00
rainmakerv2
319db3bebe
Qt: Add GUI for game-specific settings (#3533)
* Open settings dialog from context menu

* initial version complete

* add context menu item to delete game config if it exists

* Create game config from base value instead of default value

* Require confirmation before deleting game configs with menu item

* fix rebase

* Reset game specific values when creating a new game config

* Add icon for entries with game config

* clang format

* Add submenu for game-specific settings

* Log if game-specific config exists, remove hidden tab from tab selection

* Add other experimental options to game-specific GUI

* clang format

* Add flag to specify if game-specific file needs creation

* refactor: remove additional arguments, reset game-specific status on save instead

* Fix return

* cleanup - remove unneeded load

* Set tab to general if hidden tab is set as default

* Cleanup variable names and strings, default tab fix, volumeslider fix

* cleanup: missed a couple of variables to standardize

* More readable way to reset volume slider
2025-09-10 12:18:39 +03:00
Fire Cube
c05695fde5
extend IPC functionalities (#3545)
* extend IPC

* clang

* clang
2025-09-09 14:57:42 -07:00
UltraDaCat
5e3ffeafbe
Replace Vblank Divider with Vblank Frequency (#3532)
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2025-09-06 15:00:26 -07:00
kalaposfos13
487bcaae85
Game specific configs (#3376)
* poc

* Set up variable game specific variable copies

* Set up getters to return the game specific option if it exists

* Avoid exceptions if a value isn't in the config

* Make sure the custom configs folder exists

* Update + review comments + rewrite

* The loathsome clang-formatter

* Specify which getter/setter is used everywhere
2025-09-04 21:25:04 +03:00
kalaposfos13
bcbe07e6b1
Hotkey config changes (#3391)
* This works, but it's missing some hotkeys and the GUI isn't hooked up to anything now

* More hotkeys

* Remove debug log

* clang

* accidentally used the wrong value here

* gui changes for new backend (#10)

* gui changes for new backend

* fix lmeta

* don't erase non-hotkey lines

* do not erase hotkey configs in kbm or controller guis

* Fix repeated inputs

* Documentation

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-09-04 20:47:06 +03:00
rainmakerv2
77b1d11796
Qt: Add FSR options to settings GUI (#3504)
* Qt: Add FSR settings to settings GUI

* Move FSR settings from Imgui.ini to main config

* move passing fsr settings to presenter constuctor

* cleanup: use struct instead of function call

* cleanup: make variable names consistent with others

* Update fsr settings real-time in qt, save button in Imgui

* Linux build fix, missing running game check

* syntax fix

* Change gamerunning checks to if (presenter)
2025-09-02 12:03:33 -07:00
squidbus
9246b4277b
config: Add present mode option. (#3502)
* config: Add present mode option.

* settings_dialog: Add details for present modes.
2025-09-01 16:42:31 -07:00
UltraDaCat
ba65408608
Toggle to enable/disable logging (#3493)
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* Update config.cpp

* Update config.h

* Update backend.cpp

* Update settings_dialog.cpp

* Update settings_dialog.ui

* fix clang settings_dialog.cpp

* fix description in settings_dialog.cpp

* added back the backslash settings_dialog.cpp

* move enable logging and separate log files to logger settings_dialog.ui
2025-08-31 13:11:49 -07:00
Stephen Miller
e172323dd0
Libraries: libSceVrTracker stubs (#3462)
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* libSceVrTracker stubs, structs, enums, and errors

* sceVrTrackerQueryMemory

* Clang and slight struct cleanup

* Implement sceVrTrackerInit

* Store memory pointers and sizes

Mainly for future developers, since I doubt these memory areas will be particularly useful for these stubs.

* sceVrTrackerRegisterDevice

I haven't really identified the difference between the two register device functions, but I do know that they both internally call the internal function with slightly different parameters.

* sceVrTrackerUnregisterDevice

Also changes Hmd and Move handles to be values closer to what real hardware returns, since this function seemingly relies on handles being different for all these device types.

* sceVrTrackerTerm

* Additional error checks in sceVrTrackerRegisterDeviceInternal

* sceVrTrackerGetTime

* sceVrTrackerRecalibrate

Recalibration succeeds on real hardware (at least for some device types), so I've left the stub log intact.

* Update vr_tracker.cpp

* sceVrTrackerSetDurationUntilStatusNotTracking stub

Only handled the error checks, so I left the stub log intact.

* sceVrTrackerGpu* functions

Most of these can't succeed without a camera attached.
2025-08-26 17:16:10 -07:00
Stephen Miller
dcb256c930
libSceHmdSetupDialog stubs (#3460)
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Basic stubs designed to get some VR-optional titles further.
2025-08-25 18:11:35 -07:00
squidbus
875724a982
memory_patcher: Fix isEnabled not being reset between patches. (#3458) 2025-08-25 12:17:08 +02:00
Missake212
788228c0f3
Getting rid of "Outdated config" message (#3445)
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2025-08-22 08:36:32 -07:00
Stephen Miller
709a9ac0c8
Libraries: Improved libSceHmd stubs (#3442)
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* Initial work

* More work

* More stuff

* Update hmd.cpp

* Separate Reprojection and Distortion functions

Mainly doing this to clean up the code, since these sub-libraries are fairly self-contained.

* Fix weird Git issue

* Improve error documentation

After thorough decompilation, it seems clear that Sony didn't really put much thought into how libSceHmd behaves with no headset connected.

* Fix sceHmdGet2DEyeOffset

* Update hmd.cpp

* Add sceHmdInternalGetDeviceInformation and sceHmdInternalGetDeviceInformationByHandle

Based entirely off decompilation, these two functions are internally the cause of much of my trouble with this library.
They're also called by libSceVrTracker, but I don't think we'll be LLE'ing that anytime soon.

* Cleanup

* sceHmdGetAssyError

Struct isn't fully decompiled, but since it goes entirely unused when PSVR is disconnected, it doesn't matter too much.
I'm pretty certain it's 4 floats though, based on what I've decompiled of this function.

* More organization and fixes

* sceHmdGetInertialSensorData

Behavior should be fully accurate, but I've left the stub log since I haven't decompiled the parameters properly.
Also gave NID aTg7K0466r8 a proper name, based on what I've seen while decompiling. It behaves identically to sceHmdGetInertialSensorData, but with a slight difference in the params used for an internal function call.

* Update hmd.cpp

* Revert name change

* Organizational changes

These two functions modify internal variables used exclusively by reprojection functions.

* Remove internal device information calls

* Log PSVR-related attributes from param.sfo

Would mainly be helpful for compatibility list moderation, since these notices will be much more reliable for games that crash instantly.

* Remove unnecessary includes
2025-08-22 01:49:05 +03:00
rainmakerv2
3a929515e7
Config: toggle background controller inputs (#3424)
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2025-08-16 19:45:54 +03:00
kalaposfos13
1b621e4b1d
Add stubbed libSceNpProfileDialog library (#3411)
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* Stubbed library

* Silence sceNpProfileDialogUpdateStatus

* the loathsome clang-formatter
2025-08-10 20:05:50 +03:00
DanielSvoboda
adef2ff231
SystemGesture (#3382)
* SystemGesture

* only STUBBED
2025-08-08 15:44:54 +03:00
Marcin Mikołajczyk
befc5ec17b
select (#3353)
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* select

* select for windows

* fixed windows only function

* windows error converts

* fixed up

* fixed compile

* another implementation for windows

* draft rewrite for windows

* implementation for windows

* added some debugging info

* more debugging

* extensive log

* Windows: Add device files to output fd_sets

Cyberpunk 2077 breaks without this.
Also added some formatting changes, to bring the implementation closer to our typical coding standards.

* Clang

* Formatting + cleanup

Removed some excessive logging used for debugging, and did some cleanup on the non-Windows implementation.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
Co-authored-by: Stephen Miller <millerste004@gmail.com>
2025-08-08 00:20:49 +03:00
Lander Gallastegi
841aa9e43d
video_core: garbage collector (part 1) (#3350)
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* Memory information

* Buffer cache GC

* Texture cache GC

* Fix ChangeRegister

* Better image touching

* Buffer async download on GC destroy

* Handle image download, SKIP NON-LINEAR WORKAROUND

* Only download when not dirty

* Correctly handle BDA pagefile update

* Restructure ChangeRegistration
2025-08-06 12:30:13 +02:00
Vinicius Rangel
0044a27c1f
Simple IPC for external control (#3345)
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* add simple IPC protocol

to allow communication via stdin/stdout

* ipc: add PATCH_MEMORY command

enables patches & cheates
2025-08-04 20:32:50 -03:00
rainmakerv2
c924c20575
Multiple controllers: Select active controller and set default controller (#3169)
* initial commit - not cleanup yet, not usable with imGUI

* Ugly solution to working with ImGUI

* Populate the default controller labels

* Add remove default button

* missing tr calls

* edit imgui flag after updating

* Refactor

* Update sirit
2025-07-30 21:37:45 +03:00
DanielSvoboda
35132d9fdc
fix patches - Different AppVer (#3344)
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* fix patches

* fix linux?

* + mask, mask_jump32 |  - insideMetadata
2025-07-29 10:37:03 +03:00
tomboylover93
6a476fdb42
qt: Add toggle in the settings window for readbacks (#3305)
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* Add readback and readback linear image toggles to the settings window

* reuse and crowdin

* clang-format... my worst enemy...

* Experimental group box (#3)

* New Groupbox

* adjustments

* revised warning on experimental group box

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-07-24 14:02:29 +03:00
Marcin Mikołajczyk
ea37ea11fc
Network config (#3292)
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* Config entry isConnectedToNetwork

* Respect Config::isConnectedToNetwork when returning connection state

* Return connection status in NetCtlGetInfo

* Print connection data in log
2025-07-23 20:07:42 +03:00
Stephen Miller
800b332f60
Core: Only update configs when using a different build. (#3299)
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* Use a config version constant to check for config updates

Should address the largest issue with the prior update logic, where configs with removed/additional entries will no longer force config updates on every emulator boot.
This also makes it easier to add config entries, since you don't need to keep track of how many entries you add, or how many entries you removed.

* Use git revision hash instead of constant

In exchange for updating configs on every update, this removes the need for PR authors to manually change a constant when adding new settings.
2025-07-23 12:04:00 +03:00
georgemoralis
0ad7fcb341
Microphone support (#3228)
* initial drafts

* initial implementation

* clang+reuse

* restore main

* improved AudioInInput

* fix microphone

* +

* +

* adds microphone selection to the interface

* added squidbus review fixes

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Update src/core/libraries/audio/audioin.cpp

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>

* Increased entries in config.cpp

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-07-23 06:54:18 +03:00
UltraDaCat
fafd3fb564
Volume slider that adjusts how loud games are on a global level (#3240)
* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 11:20:05 +03:00
Fire Cube
80f7ec2681
video_out: Internal Resolution Support (#3194)
* impl

* clang

* clang+

* update total_entries too
2025-07-07 19:17:56 +03:00
TheTurtle
7fedbd52e0
texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
Stephen Miller
a63db68114
Core: Update config files on startup (#3181)
* Organize settings and fix defaults

setDefaultValues was missing several rather important config options, and some of the defaults were inaccurate.

* Set alternative settings based on defaults

Reduces how many times we redefine the defaults for each setting.
I avoided changing behavior for installDirs and installDirsEnabled because I don't want to introduce any changes I can't easily test.

* Run save after loading to fill in missing config entries

A fix for the growing complaints about config files not updating when new settings are added.
Thanks to the prior changes, default settings are new properly defined everywhere, so running save here will properly fill in missing values with their expected defaults instead of the weird settings load would sometimes use.

* Clang

* Only update config when necessary

Instead of updating the config on each emulator boot, calculate the number of entries stored in the config and compare to a hardcoded constant.
If the config doesn't have the right number of entries, then regenerate it.

* Clang

* Clang
2025-07-06 11:30:10 +03:00
TheTurtle
df22c4225e
config: Add toggle for DMA (#3185)
* config: Add toggle for DMA

* config: Log new config
2025-07-03 20:03:06 +03:00
Lander Gallastegi
efa7093f34
Use shared_first_mutex (#3179) 2025-07-02 16:54:14 +03:00
TheTurtle
0594dac405
Readbacks proof of concept rebased (#3178)
* Readbacks proof of concept

* liverpool: Use span for acb too

* config: Add readbacks config option

* config: Log readbacks
2025-07-01 23:41:00 +03:00
TheTurtle
8e44a7099f
bit_array: Remove non const operator~ (#3161) 2025-06-26 18:07:56 -07:00
Lander Gallastegi
9f37ede336
video_core: Page manager and memory tracker improvenets (#3155)
* I don't know what to put here

* clang-format

* clang-format 2.0

* Deadlock free locking

* Por boost range lock implementation

* clang-format
2025-06-26 18:38:53 +02:00
Lander Gallastegi
be12305f65
video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
kalaposfos13
e214ca6884
Replace Back Button Behaviour with a rebindable solution (#3114) 2025-06-20 12:51:55 +03:00
georgemoralis
43321fb45a
QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
Stephen Miller
213ca72fa1
Filesystem: Fixes for posix_rename and write (#3099)
* Fix rename

We shouldn't be leaving a copy of the original filename laying around.
This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341)

* sceKernelWrite hack

Seems like std::fwrite has some weird edge cases we aren't handling properly.
Until we get to the bottom of this issue, here's a hack that bypasses it.
This fixes saves in DRAGON BALL XENOVERSE (CUSA01341)

* hack fix

* Improved "hack"

* Fix rename for Windows users

Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call.
Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.

* A real fix for the sceKernelWrite issue

Turns out, some data was just buffered.
Running Flush fixes that problem.

* Move fflush call to WriteRaw

To prevent future cases of this issue.
2025-06-15 22:43:39 +03:00