Commit Graph

3 Commits

Author SHA1 Message Date
nickci2002
0d09c32df9
Ds4 Speaker Audio Rebase Fix (#3607)
* Logic update, no QT ui

* Fixing errors

* Gui boxes

* fixes

* prevent device list refreshing too fast when game not running

* Removed duplicate Socket declarations in kernel/file_system.cpp and fs.h

* Fixed clang-format and micDevice errors

* Ran clang-format and fixed rebase compiler issues

* Settings dialog fix

* Addressed squidbus' concerns

* Update config.cpp to adhere to clang-format

* Removed a space causing clang-format to complain

* Addressed squidbus' concerns and added fallbacks

Concerns:
- Changed dev_name construct to remove unnecessary cast
- Added an invalid AudioDeviceID macro to replace magic number

---------

Co-authored-by: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com>
2025-09-18 08:28:12 +03:00
rainmakerv2
1b195c9613
controller select crash fix + minor changes (#3355)
* fix crash and ingame controller check

* performance issue fix

* add change controller event to imgui
2025-07-31 09:12:06 +03:00
rainmakerv2
fa32537f40
Controller Remapping GUI v2 (#3144)
* Remapping GUI V2 - initial commit

* Unmap button with escape key

* Allow combination inputs

* Use separate class for SDL event signals so that i can work with the SDL window event loop

* Automatically pause game when GUI open to better manage event queue

* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window

* Use signals on button/trigger to release to make GUI more responsive

* pause game while KBM window is open for consistency

* don't check gamepad when game is running to avoid conflicts

* Block all other sdl events instead of pausing game, automatic parse inputs after saving

* Don't block window restored or window exposed cases

* Properly exit event loop thread on exit
2025-06-27 15:55:52 +02:00