* Swap write access mode for read write
Opening with access mode w will erase the opened file. We do not want this.
* Create mode
Opening with write access was previously the only way to create a file through open, so add a separate FileAccessMode that uses the write access mode to create files.
* Update file_system.cpp
Remove a hack added to posix_rename to bypass the file clearing behaviors of FileAccessMode::Write
* Check access mode in read functions
Write-only files cause the EBADF return on the various read functions. Now that we're opening files differently, properly handling this is necessary.
* Separate appends into proper modes
Fixes a potential regression from one of my prior PRs, and ensures the Write | Append flag combo also behaves properly in read-related functions.
* Move IsWriteOnly check after device/socket reads
file->f is only valid for files, so checking this before checking for sockets/devices will cause access violations.
* Fix issues
Now that Write is identical to ReadWrite, internal uses of Write need to be swapped to my new Create mode
* Fix remaining uses of FileAccessMode write to create files
Missed these before.
* Fix rebase
* Add stubbed get_authinfo (#3722)
* mostly stubbed get_authinfo
* Return value observed on console if get_authinfo was called for the current thread, esrch otherwise
---------
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* Remove checks for module version_major and version_minor
Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.
* Clang
* Fix rebase
* Disable libSceSsl HLE
Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
* Fix reading not existing savedata
* alloc save memory instead return error
* save memory saze to save slot instead of global
* remove unused enum
* remove unneeded memory clean
* savedata: rewrite save memory functions to handle slot id & better backup management
* savedata: auto-restore backup if needed
* safe save backup shutdown
replaced exit by quick_exit
* Use filesystem::path whenever possible, remove fs::path::string
* My hatred for Windows grows with every passing day
* More Qt stuff
* custom u8string formatter for fmt library
* Use u8string for imgui
* Fix toml errors hopefully
* Fix not printing issue
* Oh and on SDL
* I hate Windows even more today
* fix toml reading utf-8 paths
also small fix for fmt::UTF
* Formatting
* Fix QT path to run games
* Fix path logging in save data
* Fix trophy path handling
* Update game_list_frame.cpp
fixed snd0path
* Update main_window.cpp
fix snd0path
* Update main_window.cpp
* paths finally fixed
* git info in WIP versions title
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Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* Add ElfInfo to track current game info in a singleton
* SaveData compatibility with old firmwares
* sceKernelOpen: fix for write-only mode
* imgui: add font to render non-ascii characters
* save_data: fix Backup Job including old backup in the new backup
* Save backup: fix to avoid filling the queue
Also limiting 1 backup / 10sec
* Save backup: fix search not handling empty pattern
*backup time improv
* Safety checks in all SFO readings
* SaveData: log backup error and continue & fix possible concurrent file editing
* SaveData: Fix issue with old firmwares
* core: Rewrite PSF parser & add encoder
add .sfo hex pattern to /scripts
* core/fs: allow to mount path as read-only
* common: Add CString wrapper to handle native null-terminated strings
* SaveData: rewrite to implement full functionality
* mock value for SYSTEM_VER
* SavaData: backup features
* SavaData: SaveDataMemory features
* imgui Ref-counted textures
- has a background thread to decode textures
* imgui: rework gamepad navigation
* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)
- Add null check to CString when itself is used in a nullable field
* SaveDataDialog implementation
- Fix Mounting/Unmounting check of SaveInstance
Details:
* Switched SDL audio mutex to RW lock. This fixes games that continiously call SetVolume in a different thread (like Ghostbusters)
* Added contition to buffer audio packets independent of video packets. This fixes choppy audio across many games.
* Increased the number of audio frame buffers from 2 to 4. Just in case.
* Migrated to std::jthread and std::mutex from pthreads.
* Fixed a race condition with joins on avplayer close that caused a crash.
* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
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Co-authored-by: raziel1000 <ckraziel@gmail.com>
* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* kernel: Add gettimeofday
* kernel: Move sceKernelReleaseDirectMemory where it belongs
* savedata: Stub sceSaveDataDialogUpdateStatus to return finished
* memory: Add lock to VirtualQuery and remove debug print
* clang format
* fixed linux build?
* special case for sceKernelWrite (stdin,stdout,stderr)
* special case for case savedata mount
* reduced mutex spamming
* added missing default rwlock attributes init
* kernel: Add more sleep functions
* file_system: Add some functions
* memory: Missed adding some functions
* kernel: Moved some functions to time
* kernel: Fix build error
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>