Move internal font structs, aliases, and helpers out of font.cpp into shared internal headers/sources.
Promote shared ABI-facing types (including FontHandleOpaqueNative and layout/system-use structs) into font internal headers and remove function-local duplicates.
Move FreeType driver/renderer table construction into fontft_internal.cpp and wire fontft.cpp to internal getters.
Ensure internal.cpp implementations are declared in headers; deduplicate declarations and clean includes.
This commit introduces a new header file `fontft_internal.h` containing
various structures and functions for managing font handles, layout metrics,
and rendering operations. Key additions include:
- Definitions for `FontHandleOpenInfo`, `FontHandleStyleStateTail`,
and `FontHandleOpaqueNative` to encapsulate font state and properties.
- Layout-related structures such as `HorizontalLayoutBlocks`,
`VerticalLayoutBlocks`, and their respective I/O structures for
managing layout metrics and effects.
- Functions for computing horizontal and vertical layout blocks,
along with utility functions for handling layout words in byte format.
- Stubs for library functions related to font management and rendering.
These changes aim to enhance the font rendering capabilities of the
shadPS4 Emulator Project, providing a robust foundation for future
font-related features.
Added full glyph tracking/outline plumbing plus mutex-protected generated-glyph tracking and helpers (BuildTrueOutline, true-outline extraction, glyf detection, system-font cache/fallback logic, etc.).
Swapped OTF defaults for several JP/JP_AR sets (and CJK sets used by Death Stranding / Anywhere VR) to SSTAribStdB24-Regular.ttf or other TTFs so we load glyf faces.
Wrapped every LOG_* call in INFO/DEBUG pairs: INFO just announces the call, DEBUG lists each parameter on its own line with an extra trailing newline; warnings/errors remain for validation/fallback.
Implemented TTF detection for cache loading and fallback with logging.
Renamed glyph param struct/members, moved glyph handle struct into the header, and renamed the glyph API parameters/fields accordingly.
font.h
Added the new glyph outline/glyph handle definitions and renamed OrbisFontGenerateGlyphParams members (id, res0, form_options, mem, res1/2).
Updated function prototypes to use the renamed types and pointers (e.g., sceFontGenerateCharGlyph signature now matches the new names).
fontft.cpp
Reworked sceFontSelectLibraryFt/sceFontSelectRendererFt logging to follow the same INFO/DEBUG pattern (INFO announces that selection is requested, DEBUG dumps all params).