Commit Graph

11 Commits

Author SHA1 Message Date
georgemoralis
62813c0106
Unified UserId (#3949)
* added OrbisUserServiceUserId in generic way to all classes that uses it

* clang
2026-01-22 17:03:22 +02:00
Stephen Miller
acb8d06636
Lib.Audio3d: sceAudio3dGetDefaultOpenParameters fix (#3923)
* OrbisAudio3dOpenParameters struct fix

Not sure why we have the extra filler, but decomp suggests it shouldn't exist.
This fixes stack_chk_fail issues in audio3d using titles.

* Bring back filler, only copy 0x20 bytes.

The library accepts variations on struct size, with the maximum size being the 0x28 size our current struct has.
This fixes the issue without potentially breaking the struct.

* Fix memcpy

Prevent OOB read
2026-01-13 08:32:17 +02:00
Stephen Miller
f4531fd927
Core: Remove checks for symbol version_major and version_minor (#3540)
* Remove checks for module version_major and version_minor

Following this rule broke linking for some libraries, and introduced extra effort needed to get some homebrew running.

* Clang

* Fix rebase

* Disable libSceSsl HLE

Real hardware uses a title workaround to determine if base libSceSsl is needed. Currently, this title workaround applies to absolutely nothing.
2025-09-08 19:30:03 -07:00
kalaposfos13
499451bb80
Standardize RegisterLib names for HLE libraries (#3234) 2025-07-16 12:23:03 +03:00
Stephen Miller
bf623d4f85
Libraries: Implement sceAudio3dTerminate (#3247)
* sceAudio3dTerminate

My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.

* Properly close AudioOut handle

Based on library decompilation.
2025-07-15 15:48:05 +03:00
squidbus
657073b9e2
libraries: Initial Audio3d implementation. (#2776)
* feat: Audio3d

* feat: Audio3d

* audio3d: disable output

* audio3d: Implement central Audio3d output.

* audio3d: Ignore AudioOut already initialized error.

* audio3d: Convert and retain sample buffers when queued.

* audio3d: Treat object audio as single channel.

* audio3d: Clean up.

---------

Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
2025-04-13 23:46:10 -07:00
TheTurtle
cfbd869126
texture_cache: Improve support for stencil reads (#1758)
* texture_cache: Improve support for stencil reads

* libraries: Supress some spammy logs

* core: Support loading font libraries

* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
psucien
f9ae945a55 hot-fix: clang-format
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2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Lizardy
6b5cd04893
[libSceAudio3d] Initialize Audio3d Library (#761)
* init libSceAudio3d

* complete header and func params

* clang

* rm incl

* incl stddef

* revert module num

* print params

* correct logs

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-09-09 22:51:15 +03:00