Commit Graph

72 Commits

Author SHA1 Message Date
Stephen Miller
0ba9ea6a3b
Only perform early read-write open when truncating is needed (#2874)
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Should stop some fs error spam when games open files from /app0, as this open call would fail from reduced permissions.
2025-05-02 11:22:05 -07:00
Stephen Miller
6c39bf229c
libkernel: Various filesystem fixes (#2868)
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* Proper handling of whence 3 & 4

* Accurate directory handling in open

Directories can be opened, and can be created in open, these changes should handle that more accurately.

* Mount /app0 as read only

On real hardware, it's read only.

* Proper directory flag handling.

Even when directory is specified, it will still succeed to open non-directories.

* Check for read only directories

* Earlier ro check in posix_rmdir

Hardware tests suggest these checks are in a different order

* Clear temp folder on boot

My tests rely on this, and some games do too.
Two birds with one stone

* Clang

* Add missing DeleteHandle calls

Whoops

* Final flags adjustment in sceKernelOpen

All my current tests are now hardware accurate.

* Fix truncates

Host ftruncate consistently fails on EINVAL, I'll need to test if this issue affected Windows too.

* Windows hacks

Windows is more limiting about how folders are opened and things like that. For now, pretend these calls didn't error.
Also fixes compilation for Windows

* Final touch-ups

After expanding my test suite further, I found a couple more edge cases that needed addressing.
Bloodborne audio is still broken, I'll look into that soon.

* Remove hacky read-only behavior in posix_stat

Bloodborne apparently uses the mode parameter here when querying it's audio files, and the mode we returned led to it disabling audio entirely.

* Clang

* Cleaner code

* Combine fsync and sync flags

According to FreeBSD docs, the "sync" flag is synonymous with the fsync flag, and is only included to meet the POSIX spec.

* Log if any currently unhandled flags are encountered.

These are rare and probably not too important, but log a warning when they're seen.

* Update file_system.cpp

* Update file_system.cpp

* Clang

* Revert truncate fix

Using ftruncate works fine after moving the call to before the proper file opening code.

* Truncate before open

Open the file as read-write, then try truncating.
This fixes read | truncate flag behavior on Windows.

* Slightly adjust check for invalid flags

Any open call with invalid flags should return EINVAL, regardless of other errors parameters might cause.
2025-05-01 14:47:43 +03:00
Marcin Mikołajczyk
fa9f58446f
Implement sceKernelPwritev (#2865) 2025-04-30 02:09:40 -07:00
Stephen Miller
f6cc245e40
Only log fd warning if there's a file getting closed (#2737)
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2025-04-01 13:36:31 -07:00
Stephen Miller
d8204641fa
libkernel: Filesystem code cleanup (#2554)
* sceKernelOpen: Clean up flag handling

* sceKernelOpen: fix params

Based on decompilation, the second parameter of _open should be flags.
Additionally swaps the return and parameter types to align with our current standards.

* sceKernelOpen: Fix errors

Based on POSIX spec, if part of the path is missing, ENOENT is the correct return.
Additionally, decompilation suggests that open sets errno too.

* Fix exports

Fixes function exports to align with what they should be, based on what I've seen from decompilation and our module generator.

* Proper errno behavior on open

Since sceKernelOpen calls posix_open, errno should be set during this process.
Simplest way to handle that is to move the actual open code to posix_open and adjust error cases accordingly.

* Reorganize open calls, add error log

* Improve close

Removes the EPERM return, as it makes no sense, and swaps sceKernelClose with posix_close to properly emulate errno behavior.

* Fix log on close

* posix_open fixups

* Readd hack in posix_close

It's either this, or removing LLE DiscMap.
Or shadow implements posix sockets.

* Missing exports

Commented out while I gradually work through them all

* Remaining placeholder exports

* Swap some stuff around

I see nothing that suggests "open" only takes two parameters, so this should be completely safe.
It's also more accurate to how these are handled in libkernel, and means I won't need to reorganize anything for readv and writev.

* Update file_system.cpp

* Implement write and posix_write

* Oops

* Implement posix_readv and sceKernelReadv

Also fixes error behavior on readv, as that function shouldn't be returning any kernel error codes.

* Move sceKernelUnlink

Will deal with this one later, was just annoyed by how it's location doesn't align with the export order.

* Cleanup readv

* Implement posix_writev and sceKernelWritev

Also fixes error behavior on writev, since it shouldn't ever return kernel errors (since our device files return those)

* More cleanup on older functions

* Swap around sceKernelLseek and posix_lseek

This ensures that these have the correct error behavior, and makes their behavior align with the updated implementations for earlier functions.

* Update file_system.cpp

* Implement read

Also fixes error behavior

* Swap sceKernelMkdir and posix_mkdir

Fixes errno behavior on kernel calls, also fixed some incorrect error returns.

* Fix errno behavior on sceKernelRmdir

Also reduces function logging to bring it closer to the level of logging seen in other filesystem functions.

* Slight clean up of sceKernelStat

Fixes error behavior and changes some of the old data types.

* Refactor fstat

Fixes errno behavior, implements fstat, and shifts exports around based on file position.
Might reorganize function locations later though.

* Implement posix_ftruncate

Implements posix_ftruncate and fixes errno behavior for sceKernelFtruncate

* Add missing error conversions for more device functions

* Implement posix_rename, fix sceKernelRename errno behavior

* Add posix_preadv and posix_pread

Also fixes some incorrect error returns, fixes errno behavior, and removes an unnecessary hack.

* Fix compile

* Implement posix_getdents, getdirentries, and posix_getdirentries

Also fixes errno behavior for the kernel variants of these functions.

* Fix errno behavior of sceKernelFsync

* Implement posix_pwrite and posix_unlink

Also fixes errno behavior in related functions.

* Update file_system.cpp

* Remove SetPosixErrno

Ideally, we've handled all possible error conditions before calling these functions, so treat errors in platform-specific code as IO errors and return POSIX_EIO instead.

* Update header exports

Not sure where these get used, but might as well keep them consistent with the rest of this.

* Check if file exists before calling platform-specific code

Bloodborne checks if a file doesn't exist using open, checking if it specifically failed with error code ENOENT. To avoid working with platform-specific errnos, add a proper error return for if the file doesn't exist.
Fixes a regression in Bloodborne.

* Clang

Out of all the changes, this is apparently the only thing Clang-Format doesn't like.
I'm honestly surprised.

* Improve error checks on posix_unlink

Just because a file isn't opened doesn't mean the file doesn't exist.
Fixes the error returned if host_path.empty(), and removes the error return for when GetFile fails.

* Fix the Bloodborne fix

* Limit exports to tested functions

* More confirmed working exports

* Remaining stuff my games can test

* FS exports from firmware tests

* Bring back missing exports from main

I don't have any bootable things that call these, but since they were working well enough on main, they should be fine to readd.

* Add export for posix_pread

Spotted in Dreams a while back, might as well add it.

* Revert "Remove SetPosixErrno"

This reverts commit bdfc0c246c.

* Revert SetPosixErrno changes

shadow's using it for posix sockets, so significant modifications would introduce unnecessary merge conflicts.

* Update comment

* Add EACCES errno to SetPosixErrno

Seen in Gravity Rush.
Also reorganizes the switch case based on the posix errno value, since ordering by errno makes no sense on some OSes.

* More export fixups

Missed these during my initial pass through FS stuff because they were in kernel.cpp for some reason.

* Symbols from FS tests

Tested by messing around with firmware elfs, these atleast don't cause any crashes.

* Remove inaccurate error behavior

Seek can have offsets past the end of a file.
Also add logging for two valid whence values that are unsupported on Windows.
I'll need to verify that SEEK_HOLE and SEEK_DATA correspond to 3 and 4 respectively, I've yet to check source to verify.

* Fix error log

Oops

* Clang

Clang

* Remove close hack

Since LLE libSceDiscMap is no longer a concern, this hack shouldn't be needed.
Since sockets are still stubbed, and close can be used on sockets, I've added a warning log just in case this still occurs in some titles.

* Change SetPosixErrno unreachable to warning

I changed it to an unreachable in an earlier commit to make testing easier.
At this point, having an unreachable for this seems unnecessary, so change it to a warning instead.

* Remove Bloodborne hack

Games should be able to unlink files that aren't opened file descriptors. As far as I've tested, this doesn't break Bloodborne.
2025-03-26 18:03:35 +02:00
mailwl
1908d26093
lseek: let the host OS set lseek errors (#2370)
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* Fix lseek(fd, -1, SEEK_SET) for XNA

* be sure, if seek really return error

* refactoring

* let host os set lseek errors
2025-03-24 15:51:36 +02:00
polyproxy
5c62a00134
clang-format (again)
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2025-01-21 21:14:05 +01:00
polyproxy
3563b88d8c
hotfix: use logger device on stdin 2025-01-21 19:28:39 +01:00
georgemoralis
a7d45231b7
Filesystem devices (#2184)
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* added dummy devices

* More WIP

* added urandom,srandom,random,console,deci_tty6 devices

* small fix

* macOS fix
2025-01-19 10:44:57 -03:00
squidbus
8f5bcb0f1c
file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
14f7dc3527
cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.

* texture_cache: Simplify invalidate intersection check.

* vk_rasterizer: Make aware of mapped memory ranges.

* buffer_cache: Remove redundant page calculations.

Called functions will convert to page numbers/addresses themselves.

* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
Daniel R.
15ae7a094d
hotfix: fix inverted operator on GetDents 2024-12-05 18:45:55 +01:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
Stephen Miller
7e525a59e4 Kernel Fixes (#1605)
* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
Marcin Mikołajczyk
bd3371bdfb
implement sceKernelPreadv (#1611) 2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk
286a288bfd
Fix GetDents truncating the last character of filenames (#1610) 2024-11-28 22:25:37 +02:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Stephen Miller
ce158290fb
Minor Kernel Fixes (#1529)
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* Skip destruction of adaptive mutex initializers

Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.

* Fix posix_lseek result overflow

Seen when testing Spider-Man Miles Morales on more-kernel.

* Add posix_fsync

Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.

* Properly handle VirtualQuery calls on PoolReserved memory.

* Export posix_getpagesize under libkernel

Bloons TD 5 needs this.

* Clang
2024-11-14 18:00:57 +02:00
Daniel R.
7c00ac637a
core: Fix mmap being unable to map GPU memory 2024-10-12 16:35:12 +02:00
ElBread3
82c7c6aed1
add mappings for kernel versions (#1171) 2024-10-01 09:16:15 +03:00
ElBread3
603f709784
Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00
Paris Oplopoios
cbbf3505e7
Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
Daniel R.
80bf46da4c
core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
Vinicius Rangel
10d29cc007
Save fixes (#1031)
* Add ElfInfo to track current game info in a singleton

* SaveData compatibility with old firmwares

* sceKernelOpen: fix for write-only mode

* imgui: add font to render non-ascii characters

* save_data: fix Backup Job including old backup in the new backup

* Save backup: fix to avoid filling the queue

 Also limiting 1 backup / 10sec

* Save backup: fix search not handling empty pattern

*backup time improv
2024-09-23 14:50:49 +03:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
georgemoralis
0ebae4ca6f
Misc Fixes 10 (#781)
* libSceRazorCpu needed for gravity rush

* libSceCesCs needed for blue reflection

* clang format fix

* set scePadSetVibration to log debug

* initial sceNetCtl module implementation

* improved error codes in file system

* some intial work on netctl callbacks (helps a bit CUSA10135)

* misc

* improved callbacks handling in sceNetCtl

* small fixes

* added libSceRudp.sprx to lle modules

* draft work for npcallbacks
2024-09-11 16:48:16 +03:00
Plínio Larrubia
ad8373095a
fix typo in LOG_INFO (#559)
fix: file name typo constant_propogation_pass.cpp

fix typo from 'symbol_vitrual_addr' variable

fix typo in emit_spirv_context_get_set.cpp

fix typo from constant_propagation_pass.cpp in CMakeLists

fix typo in these some config.cpp functions
- setSliderPosition
- setSliderPositionGrid
- getSliderPosition
- getSliderPositionGrid

fix typo inside src\core\aerolib\stubs.cpp

fix typo in a comment from src\core\file_format\pkg.cpp

fix typo inside src\core\file_sys\fs.cpp + fs.h
- NeedsCaseInsensiveSearch -> NeedsCaseInsensitiveSearch

fix 2 function typos: sceAppContentAddcontEnqueueDownloadByEntitlemetId and sceAppContentAddcontMountByEntitlemetId

fix typo on comment inside src\core\libraries\kernel\file_system.cpp

fix typo on src\core\libraries\videoout\driver.cpp

fix typo in src\core\memory.cpp

fix typo from comment in src\qt_gui\game_list_utils.h

fix typo in src\video_core\amdgpu\liverpool.h
- window_offset_disble to window_offset_disable

fix typo from comments in src\video_core\host_shaders\detile_m32x1.comp + detile_m32x2.comp
- subotimal -> suboptimal

fix typo from comment in src\video_core\renderer_vulkan\renderer_vulkan.cpp
- dimentions -> dimensions

fix typo from enum in src\common\debug.h and other files
- MarkersPallete -> MarkersPalette

fix last typo in src\video_core\amdgpu\pm4_opcodes.h
- PremableCntl -> PreambleCntl
2024-08-26 15:22:11 +03:00
Dzmitry Dubrova
dcb057dd7f
misc changes, part ?/? (#441)
* gui: add option to boot a game by choosing elf file

* core: some small implementations

* fs: implement open func

* add some validations

* spirv: add image format

* video_core: add eR16Uint to formats
2024-08-16 20:16:15 +03:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
2841eba538 added /dev/urandom 2024-07-26 08:50:39 +03:00
georgemoralis
25e95c959a
Merge branch 'main' into miscFixes6 2024-07-18 18:18:10 +03:00
IndecisiveTurtle
3c8b3f9a29 fs: Remove some unnecessary string conversions 2024-07-15 15:14:04 +03:00
georgemoralis
0298889131 windows std::filesystem fixes 2024-07-15 14:50:23 +03:00
IndecisiveTurtle
dbeed80e3b fs: Actually functional linux case insensitive search 2024-07-15 03:37:30 +03:00
raziel1000
02cba0100d Some functions called by Stardew Valley 2024-07-14 23:23:11 +03:00
Daniel R
914aa10875
Misc implementations and fixes. (#250)
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.

* Remove unused variable.

* Implement `sceKernelReserveVirtualRange`, misc fixes

* Fix `sceKernelReserveVirtualRange`.

* Add TODO on reserve

* Replace comment with assert.

* Add missing copyright header

* Add `UNREACHABLE` for `IOFile::Unlink`.

* Move NT API initialization out of the header

* Fix bug where files were always mapped as read only.

* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin
989f88837d
Filesystem errors and Base Array Layers (#280)
* Filesystem errors and Base Array Layers

* Fixed build for POSIX

* forgot 1 file
2024-07-11 14:37:21 +03:00
georgemoralis
5beb607435
More HLE stuff and fixes (#273)
* sceKernelOpen truncate is not neccesary

* fixup scePthreadCondSignal

* dummy error , ime dialogs stubbed

* sceErrorDialog implemenation (no ui)

* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.

* ime dialog structs and functions definations

* added stubbed avplayer

* Open folder should be first on context menu

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
georgemoralis
8d17f87a08 improved file not found return in sceKernelOpen 2024-07-04 11:38:23 +03:00
raziel1000
1968b2aa81 ... 2024-07-04 01:54:50 -06:00
raziel1000
0ecc54032c - Several SaveData functions. Dysmantle and we are doomed should save and load now. 2024-07-04 01:51:46 -06:00
georgemoralis
24f78fac20 fixed name style 2024-07-01 00:50:07 +03:00
georgemoralis
1413a70a92 added posix error write to errno 2024-06-30 10:40:06 +03:00
georgemoralis
b3f15dfe2e fixed posix_open return code 2024-06-28 23:19:33 +03:00
georgemoralis
1e717ab046 sceKernelOpen handle directory doesn't exist case 2024-06-28 23:06:15 +03:00
georgemoralis
521ff4d14b clang format fixes 2024-06-26 20:32:08 +03:00
IndecisiveTurtle
c8ed338d5a kernel: Const correctness 2024-06-26 18:24:06 +03:00
IndecisiveTurtle
e94149340e kernel: Fix pread and pwrite 2024-06-26 18:09:58 +03:00