Commit Graph

11 Commits

Author SHA1 Message Date
Stephen Miller
deb8c66ffb
Cleaner fix (#4167) 2026-04-01 23:12:04 +03:00
Stephen Miller
3844a2fb54
Lib.Videodec2: Stub sceVideodec2AllocateComputeQueue to return a valid computeQueue pointer. (#3915)
* Stub compute queue output to cpuGpuMemory

* Rename namespace

This has bugged me for far too long

* Oops
2026-01-11 10:47:34 +02:00
marecl
f83619e313
Fixed green artifacts in movies/animations (ffmpeg) (#3398)
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / linux-sdl-gcc (push) Blocked by required conditions
Build and Release / linux-qt-gcc (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
* Fixed green artifacts in movies/animations (ffmpeg)

* cleanup&clang

* Avoid for-loop when source and target widths are equal
2025-08-06 22:08:59 +03:00
Stephen Miller
0a58ead5f6
Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo (#3154)
Older games aren't fond of how our sceVideodec2GetPictureInfo implementation outputs AVC picture info after the struct size increase.
Adding the old struct, and additional code using it for these games works around this problem.
2025-06-26 20:16:23 +03:00
Stephen Miller
69a50fa713
Struct update fixes (#3087)
Neither sceVideodec2Decode or sceVideodec2Flush should be modifying the output's `thisSize`, doing so breaks older games now that we have the updated structs.
We should also only set frameFormat and framePitchInBytes if the game inputted the newer struct, since otherwise we're modifying memory the game never gave us.
These changes might fix the regression in Hatsune Miku Project Diva X, though it's hard to tell due to some weird caching issue with Windows, and the ancient regression this game had on Linux.
2025-06-11 22:22:34 +03:00
Stephen Miller
b49340dff8
libSceVideodec2: Update structs to match newer firmwares (#3077)
* Update file_system.cpp

* libSceVideodec2 struct fixes

Our code was based on an old version of the libSceVideodec2 library. Based on what I've decompiled, these structs changed somewhere around firmware 6.50, and newer versions of the library have these flexible checks to accommodate both variants of the structs.

* Static assert for AvcPictureInfo struct

All the other Videodec2 structs have static asserts, might as well use one here too.

* Initialize new values

Set proper values for frameFormat and framePitchInBytes.
`frame->linesize[0]` appears to be in bytes already, I'm not sure if that means framePitch is being set wrong though.
2025-06-10 13:22:50 -07:00
Daniel R.
c284cf72e1
Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
Ada Ahmed
dad5953e8c
fix: fix #1457 again by moving av_err2str to a common header (#1688)
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-12-08 00:52:03 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
Daniel R.
29183354cc
libraries/videodec: Fix build errors with av_err2str
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-11-02 19:11:57 +01:00
Daniel R.
9d6eee6acf
core/libraries: Videodec2 implementation (#1241)
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
2024-10-24 18:39:31 +02:00