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Author SHA1 Message Date
kalaposfos13
3ddba2037a clang-format 2024-11-10 12:23:57 +01:00
kalaposfos13
1cada3948d Added non-GUI related upgrades to SDL version 2024-11-10 12:22:22 +01:00
kalaposfos13
35d17ed179 Clang-format 2024-11-10 11:43:35 +01:00
kalaposfos13
c1f49fb6dd Merge remote-tracking branch 'upstream/main' into conditional-gui 2024-11-10 11:34:10 +01:00
kalaposfos13
394f1c925a Added --show-gui, --help, open game by ID and more 2024-11-10 11:33:26 +01:00
georgemoralis
7ab851592b
Videocodec implementation (#1484)
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* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
DanielSvoboda
4fd7f67459
Open Folder - improvement (Save/Log) (#1513)
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* Open Folder - improvement

* TR
2024-11-10 10:14:48 +02:00
squidbus
f7b458c85a
ci: Change to macOS 15 (#1508)
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2024-11-10 00:20:54 +02:00
40 changed files with 1335 additions and 232 deletions

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@ -162,7 +162,7 @@ jobs:
path: upload/
macos-sdl:
runs-on: macos-latest
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
@ -218,7 +218,7 @@ jobs:
path: shadps4-macos-sdl.tar.gz
macos-qt:
runs-on: macos-latest
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4

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@ -366,6 +366,10 @@ set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
src/core/libraries/videodec/videodec2.cpp
src/core/libraries/videodec/videodec2.h
src/core/libraries/videodec/videodec2_avc.h
src/core/libraries/videodec/videodec.cpp
src/core/libraries/videodec/videodec.h
src/core/libraries/videodec/videodec_impl.cpp
src/core/libraries/videodec/videodec_impl.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp

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@ -120,6 +120,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, SharePlay) \
SUB(Lib, Fiber) \
SUB(Lib, Vdec2) \
SUB(Lib, Videodec) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

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@ -87,6 +87,7 @@ enum class Class : u8 {
Lib_SharePlay, ///< The LibSceSharePlay implemenation
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

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@ -590,4 +590,29 @@ constexpr int ORBIS_VIDEODEC2_ERROR_NEW_SEQUENCE = 0x811D0300;
constexpr int ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT = 0x811D0301;
constexpr int ORBIS_VIDEODEC2_ERROR_OVERSIZE_DECODE = 0x811D0302;
constexpr int ORBIS_VIDEODEC2_ERROR_INVALID_SEQUENCE = 0x811D0303;
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
// Videodec library
constexpr int ORBIS_VIDEODEC_ERROR_API_FAIL = 0x80C10000;
constexpr int ORBIS_VIDEODEC_ERROR_CODEC_TYPE = 0x80C10001;
constexpr int ORBIS_VIDEODEC_ERROR_STRUCT_SIZE = 0x80C10002;
constexpr int ORBIS_VIDEODEC_ERROR_HANDLE = 0x80C10003;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_SIZE = 0x80C10004;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_POINTER = 0x80C10005;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_SIZE = 0x80C10006;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_POINTER = 0x80C10007;
constexpr int ORBIS_VIDEODEC_ERROR_SHADER_CONTEXT_POINTER = 0x80C10008;
constexpr int ORBIS_VIDEODEC_ERROR_AU_SIZE = 0x80C10009;
constexpr int ORBIS_VIDEODEC_ERROR_AU_POINTER = 0x80C1000A;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_SIZE = 0x80C1000B;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_POINTER = 0x80C1000C;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_ALIGNMENT = 0x80C1000D;
constexpr int ORBIS_VIDEODEC_ERROR_CONFIG_INFO = 0x80C1000E;
constexpr int ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER = 0x80C1000F;
constexpr int ORBIS_VIDEODEC_ERROR_NEW_SEQUENCE = 0x80C10010;
constexpr int ORBIS_VIDEODEC_ERROR_DECODE_AU = 0x80C10011;
constexpr int ORBIS_VIDEODEC_ERROR_MISMATCH_SPEC = 0x80C10012;
constexpr int ORBIS_VIDEODEC_ERROR_INVALID_SEQUENCE = 0x80C10013;
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STREAM = 0x80C10014;
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STATE = 0x80C10015;

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@ -41,6 +41,7 @@
#include "core/libraries/system/systemservice.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/usbd/usbd.h"
#include "core/libraries/videodec/videodec.h"
#include "core/libraries/videodec/videodec2.h"
#include "core/libraries/videoout/video_out.h"
@ -87,6 +88,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::GameLiveStreaming::RegisterlibSceGameLiveStreaming(sym);
Libraries::SharePlay::RegisterlibSceSharePlay(sym);
Libraries::Remoteplay::RegisterlibSceRemoteplay(sym);
Libraries::Videodec::RegisterlibSceVideodec(sym);
}
} // namespace Libraries

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@ -0,0 +1,137 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "videodec.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "videodec_impl.h"
namespace Libraries::Videodec {
static constexpr u64 kMinimumMemorySize = 32_MB; ///> Fake minimum memory size for querying
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
const OrbisVideodecResourceInfo* pRsrcInfoIn,
OrbisVideodecCtrl* pCtrlOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pCfgInfoIn || !pRsrcInfoIn || !pCtrlOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
pRsrcInfoIn->thisSize != sizeof(OrbisVideodecResourceInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = new VdecDecoder(*pCfgInfoIn, *pRsrcInfoIn);
pCtrlOut->thisSize = sizeof(OrbisVideodecCtrl);
pCtrlOut->handle = decoder;
pCtrlOut->version = 1; //???
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
const OrbisVideodecInputData* pInputDataIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pCtrlIn || !pInputDataIn || !pPictureInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCtrlIn->thisSize != sizeof(OrbisVideodecCtrl) ||
pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
return decoder->Decode(*pInputDataIn, *pFrameBufferInOut, *pPictureInfoOut);
}
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn) {
LOG_INFO(Lib_Videodec, "(STUBBED) called");
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
delete decoder;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pFrameBufferInOut || !pPictureInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer) ||
pPictureInfoOut->thisSize != sizeof(OrbisVideodecPictureInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
return decoder->Flush(*pFrameBufferInOut, *pPictureInfoOut);
}
int PS4_SYSV_ABI sceVideodecMapMemory() {
LOG_ERROR(Lib_Videodec, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
OrbisVideodecResourceInfo* pRsrcInfoOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pCfgInfoIn || !pRsrcInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
pRsrcInfoOut->thisSize != sizeof(OrbisVideodecResourceInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
pRsrcInfoOut->thisSize = sizeof(OrbisVideodecResourceInfo);
pRsrcInfoOut->pCpuMemory = nullptr;
pRsrcInfoOut->pCpuGpuMemory = nullptr;
pRsrcInfoOut->cpuGpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->cpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->maxFrameBufferSize = kMinimumMemorySize;
pRsrcInfoOut->frameBufferAlignment = 0x100;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn) {
LOG_INFO(Lib_Videodec, "(STUBBED) called");
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
decoder->Reset();
return ORBIS_OK;
}
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("qkgRiwHyheU", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecCreateDecoder);
LIB_FUNCTION("q0W5GJMovMs", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecDecode);
LIB_FUNCTION("U0kpGF1cl90", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecDeleteDecoder);
LIB_FUNCTION("jeigLlKdp5I", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecFlush);
LIB_FUNCTION("kg+lH0V61hM", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecMapMemory);
LIB_FUNCTION("leCAscipfFY", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecQueryResourceInfo);
LIB_FUNCTION("f8AgDv-1X8A", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecReset);
};
} // namespace Libraries::Videodec

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@ -0,0 +1,108 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Videodec {
struct OrbisVideodecConfigInfo {
u64 thisSize;
u32 codecType;
u32 profile;
u32 maxLevel;
s32 maxFrameWidth;
s32 maxFrameHeight;
s32 maxDpbFrameCount;
u64 videodecFlags;
};
struct OrbisVideodecResourceInfo {
u64 thisSize;
u64 cpuMemorySize;
void* pCpuMemory;
u64 cpuGpuMemorySize;
void* pCpuGpuMemory;
u64 maxFrameBufferSize;
u32 frameBufferAlignment;
};
struct OrbisVideodecCtrl {
u64 thisSize;
void* handle;
u64 version;
};
struct OrbisVideodecFrameBuffer {
u64 thisSize;
void* pFrameBuffer;
u64 frameBufferSize;
};
struct OrbisVideodecAvcInfo {
u32 numUnitsInTick;
u32 timeScale;
u8 fixedFrameRateFlag;
u8 aspectRatioIdc;
u16 sarWidth;
u16 sarHeight;
u8 colourPrimaries;
u8 transferCharacteristics;
u8 matrixCoefficients;
u8 videoFullRangeFlag;
u32 frameCropLeftOffset;
u32 frameCropRightOffset;
u32 frameCropTopOffset;
u32 frameCropBottomOffset;
};
union OrbisVideodecCodecInfo {
u8 reserved[64];
OrbisVideodecAvcInfo avc;
};
struct OrbisVideodecPictureInfo {
u64 thisSize;
u32 isValid;
u32 codecType;
u32 frameWidth;
u32 framePitch;
u32 frameHeight;
u32 isErrorPic;
u64 ptsData;
u64 attachedData;
OrbisVideodecCodecInfo codec;
};
struct OrbisVideodecInputData {
u64 thisSize;
void* pAuData;
u64 auSize;
u64 ptsData;
u64 dtsData;
u64 attachedData;
};
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
const OrbisVideodecResourceInfo* pRsrcInfoIn,
OrbisVideodecCtrl* pCtrlOut);
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
const OrbisVideodecInputData* pInputDataIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut);
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn);
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut);
int PS4_SYSV_ABI sceVideodecMapMemory();
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
OrbisVideodecResourceInfo* pRsrcInfoOut);
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn);
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Videodec

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@ -0,0 +1,222 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "videodec_impl.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
// The av_err2str macro in libavutil/error.h does not play nice with C++
#ifdef av_err2str
#undef av_err2str
#include <string>
av_always_inline std::string av_err2string(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE];
return av_make_error_string(errbuf, AV_ERROR_MAX_STRING_SIZE, errnum);
}
#define av_err2str(err) av_err2string(err).c_str()
#endif // av_err2str
namespace Libraries::Videodec {
static inline void CopyNV12Data(u8* dst, const AVFrame& src) {
u32 width = Common::AlignUp((u32)src.width, 16);
u32 height = Common::AlignUp((u32)src.height, 16);
std::memcpy(dst, src.data[0], src.width * src.height);
std::memcpy(dst + src.width * height, src.data[1], (src.width * src.height) / 2);
}
VdecDecoder::VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
const OrbisVideodecResourceInfo& pRsrcInfoIn) {
const AVCodec* codec = avcodec_find_decoder(AV_CODEC_ID_H264);
ASSERT(codec);
mCodecContext = avcodec_alloc_context3(codec);
ASSERT(mCodecContext);
mCodecContext->width = pCfgInfoIn.maxFrameWidth;
mCodecContext->height = pCfgInfoIn.maxFrameHeight;
avcodec_open2(mCodecContext, codec, nullptr);
}
VdecDecoder::~VdecDecoder() {
avcodec_free_context(&mCodecContext);
sws_freeContext(mSwsContext);
}
s32 VdecDecoder::Decode(const OrbisVideodecInputData& pInputDataIn,
OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut) {
pPictureInfoOut.thisSize = sizeof(OrbisVideodecPictureInfo);
pPictureInfoOut.isValid = false;
pPictureInfoOut.isErrorPic = true;
if (!pInputDataIn.pAuData) {
return ORBIS_VIDEODEC_ERROR_AU_POINTER;
}
if (pInputDataIn.auSize == 0) {
return ORBIS_VIDEODEC_ERROR_AU_SIZE;
}
AVPacket* packet = av_packet_alloc();
if (!packet) {
LOG_ERROR(Lib_Videodec, "Failed to allocate packet");
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
packet->data = (u8*)pInputDataIn.pAuData;
packet->size = pInputDataIn.auSize;
packet->pts = pInputDataIn.ptsData;
packet->dts = pInputDataIn.dtsData;
int ret = avcodec_send_packet(mCodecContext, packet);
if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error sending packet to decoder: {}", ret);
av_packet_free(&packet);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
AVFrame* frame = av_frame_alloc();
if (frame == nullptr) {
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
av_packet_free(&packet);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
int frameCount = 0;
while (true) {
ret = avcodec_receive_frame(mCodecContext, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
break;
} else if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
av_packet_free(&packet);
av_frame_free(&frame);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
if (frame->format != AV_PIX_FMT_NV12) {
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
ASSERT(nv12_frame);
av_frame_free(&frame);
frame = nv12_frame;
}
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
pPictureInfoOut.codecType = 0;
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.framePitch = frame->linesize[0];
pPictureInfoOut.isValid = true;
pPictureInfoOut.isErrorPic = false;
frameCount++;
if (frameCount > 1) {
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
}
}
av_packet_free(&packet);
av_frame_free(&frame);
return ORBIS_OK;
}
s32 VdecDecoder::Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut) {
pPictureInfoOut.thisSize = sizeof(pPictureInfoOut);
pPictureInfoOut.isValid = false;
pPictureInfoOut.isErrorPic = true;
AVFrame* frame = av_frame_alloc();
if (!frame) {
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
int frameCount = 0;
while (true) {
int ret = avcodec_receive_frame(mCodecContext, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
break;
} else if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
av_frame_free(&frame);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
if (frame->format != AV_PIX_FMT_NV12) {
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
ASSERT(nv12_frame);
av_frame_free(&frame);
frame = nv12_frame;
}
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
pPictureInfoOut.codecType = 0;
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.framePitch = frame->linesize[0];
pPictureInfoOut.isValid = true;
pPictureInfoOut.isErrorPic = false;
u32 width = Common::AlignUp((u32)frame->width, 16);
u32 height = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.codec.avc.frameCropLeftOffset = u32(frame->crop_left);
pPictureInfoOut.codec.avc.frameCropRightOffset =
u32(frame->crop_right + (width - frame->width));
pPictureInfoOut.codec.avc.frameCropTopOffset = u32(frame->crop_top);
pPictureInfoOut.codec.avc.frameCropBottomOffset =
u32(frame->crop_bottom + (height - frame->height));
// TODO maybe more avc?
if (frameCount > 1) {
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
}
}
av_frame_free(&frame);
return ORBIS_OK;
}
s32 VdecDecoder::Reset() {
avcodec_flush_buffers(mCodecContext);
return ORBIS_OK;
}
AVFrame* VdecDecoder::ConvertNV12Frame(AVFrame& frame) {
AVFrame* nv12_frame = av_frame_alloc();
nv12_frame->pts = frame.pts;
nv12_frame->pkt_dts = frame.pkt_dts < 0 ? 0 : frame.pkt_dts;
nv12_frame->format = AV_PIX_FMT_NV12;
nv12_frame->width = frame.width;
nv12_frame->height = frame.height;
nv12_frame->sample_aspect_ratio = frame.sample_aspect_ratio;
nv12_frame->crop_top = frame.crop_top;
nv12_frame->crop_bottom = frame.crop_bottom;
nv12_frame->crop_left = frame.crop_left;
nv12_frame->crop_right = frame.crop_right;
av_frame_get_buffer(nv12_frame, 0);
if (mSwsContext == nullptr) {
mSwsContext = sws_getContext(frame.width, frame.height, AVPixelFormat(frame.format),
nv12_frame->width, nv12_frame->height, AV_PIX_FMT_NV12,
SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
}
const auto res = sws_scale(mSwsContext, frame.data, frame.linesize, 0, frame.height,
nv12_frame->data, nv12_frame->linesize);
if (res < 0) {
LOG_ERROR(Lib_Videodec, "Could not convert to NV12: {}", av_err2str(res));
return nullptr;
}
return nv12_frame;
}
} // namespace Libraries::Videodec

View File

@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "videodec.h"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>
}
namespace Libraries::Videodec {
class VdecDecoder {
public:
VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
const OrbisVideodecResourceInfo& pRsrcInfoIn);
~VdecDecoder();
s32 Decode(const OrbisVideodecInputData& pInputDataIn,
OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut);
s32 Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut);
s32 Reset();
private:
AVFrame* ConvertNV12Frame(AVFrame& frame);
private:
AVCodecContext* mCodecContext = nullptr;
SwsContext* mSwsContext = nullptr;
};
} // namespace Libraries::Videodec

View File

@ -1,6 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "functional"
#include "iostream"
#include "string"
#include "unordered_map"
#include <fmt/core.h>
#include "common/memory_patcher.h"
#include "emulator.h"
@ -14,26 +19,77 @@ int main(int argc, char* argv[]) {
SetConsoleOutputCP(CP_UTF8);
#endif
bool has_game_argument = false;
std::string game_path;
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h",
[&](int&) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -h, --help Display this help message\n";
exit(0);
}},
{"--help", [&](int& i) { arg_map["-h"](i); }},
{"-g",
[&](int& i) {
if (i + 1 < argc) {
game_path = argv[++i];
has_game_argument = true;
} else {
std::cerr << "Error: Missing argument for -g/--game\n";
exit(1);
}
}},
{"--game", [&](int& i) { arg_map["-g"](i); }},
{"-p",
[&](int& i) {
if (i + 1 < argc) {
MemoryPatcher::patchFile = argv[++i];
} else {
std::cerr << "Error: Missing argument for -p/--patch\n";
exit(1);
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
};
if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
return -1;
}
// check if eboot file exists
if (!std::filesystem::exists(argv[1])) {
fmt::print("Eboot.bin file not found\n");
int dummy = 0; // one does not simply pass 0 directly
arg_map.at("-h")(dummy);
return -1;
}
for (int i = 0; i < argc; i++) {
std::string curArg = argv[i];
if (curArg == "-p") {
std::string patchFile = argv[i + 1];
MemoryPatcher::patchFile = patchFile;
// Parse command-line arguments using the map
for (int i = 1; i < argc; ++i) {
std::string cur_arg = argv[i];
auto it = arg_map.find(cur_arg);
if (it != arg_map.end()) {
it->second(i); // Call the associated lambda function
} else if (i == argc - 1 && !has_game_argument) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else {
std::cerr << "Unknown argument: " << cur_arg << "\n";
return 1;
}
}
// Check if the game path or ID exists
if (!has_game_argument || !std::filesystem::exists(game_path)) {
std::cerr << "Error: Game file not found\n";
return -1;
}
// Run the emulator with the specified game
Core::Emulator emulator;
emulator.Run(argv[1]);
emulator.Run(game_path);
return 0;
}

View File

@ -44,20 +44,31 @@ public:
// Setup menu.
QMenu menu(widget);
// "Open Folder..." submenu
QMenu* openFolderMenu = new QMenu(tr("Open Folder..."), widget);
QAction* openGameFolder = new QAction(tr("Open Game Folder"), widget);
QAction* openSaveDataFolder = new QAction(tr("Open Save Data Folder"), widget);
QAction* openLogFolder = new QAction(tr("Open Log Folder"), widget);
openFolderMenu->addAction(openGameFolder);
openFolderMenu->addAction(openSaveDataFolder);
openFolderMenu->addAction(openLogFolder);
menu.addMenu(openFolderMenu);
QAction createShortcut(tr("Create Shortcut"), widget);
QAction openFolder(tr("Open Game Folder"), widget);
QAction openCheats(tr("Cheats / Patches"), widget);
QAction openSfoViewer(tr("SFO Viewer"), widget);
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
menu.addAction(&openFolder);
menu.addAction(&createShortcut);
menu.addAction(&openCheats);
menu.addAction(&openSfoViewer);
menu.addAction(&openTrophyViewer);
// "Copy" submenu.
QMenu* copyMenu = new QMenu(tr("Copy info"), widget);
QMenu* copyMenu = new QMenu(tr("Copy info..."), widget);
QAction* copyName = new QAction(tr("Copy Name"), widget);
QAction* copySerial = new QAction(tr("Copy Serial"), widget);
QAction* copyNameAll = new QAction(tr("Copy All"), widget);
@ -86,12 +97,29 @@ public:
return;
}
if (selected == &openFolder) {
if (selected == openGameFolder) {
QString folderPath;
Common::FS::PathToQString(folderPath, m_games[itemID].path);
QDesktopServices::openUrl(QUrl::fromLocalFile(folderPath));
}
if (selected == openSaveDataFolder) {
QString userPath;
Common::FS::PathToQString(userPath,
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString saveDataPath =
userPath + "/savedata/1/" + QString::fromStdString(m_games[itemID].serial);
QDir(saveDataPath).mkpath(saveDataPath);
QDesktopServices::openUrl(QUrl::fromLocalFile(saveDataPath));
}
if (selected == openLogFolder) {
QString userPath;
Common::FS::PathToQString(userPath,
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(userPath + "/log"));
}
if (selected == &openSfoViewer) {
PSF psf;
QString game_update_path;

View File

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "iostream"
#include "unordered_map"
#include "common/config.h"
#include "common/memory_patcher.h"
#include "core/file_sys/fs.h"
@ -20,33 +23,73 @@ int main(int argc, char* argv[]) {
SetConsoleOutputCP(CP_UTF8);
#endif
// Check if an ELF or eboot.bin path was passed as a command line argument
bool has_command_line_argument = argc > 1;
if (has_command_line_argument) {
for (int i = 1; i < argc; i++) {
std::string curArg = argv[i];
if (curArg == "-p" && i + 1 < argc) {
std::string patchFile = argv[i + 1];
MemoryPatcher::patchFile = patchFile;
i++; // Skip the next argument as its the patch file
}
}
// Run the emulator directly with the provided argument
Core::Emulator emulator;
emulator.Run(argv[1]);
return 0;
}
// Initialize QApplication and run the GUI if no command-line argument is provided
QApplication a(argc, argv);
// Load configurations and initialize Qt application
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(user_dir / "config.toml");
// Check if the game install directory is set
if (Config::getGameInstallDirs().empty()) {
bool has_command_line_argument = argc > 1;
bool show_gui = false, has_game_argument = false;
std::string gamePath;
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h",
[&](int&) {
std::cout << "Usage: emulator [options]\n"
"Options:\n"
" No arguments: Opens the GUI.\n"
" -g, --game <path|ID> Specify <eboot.bin or elf path> or <game "
"ID (CUSAXXXXX)> to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -s, --show-gui Show the GUI\n"
" -h, --help Display this help message\n";
exit(0);
}},
{"--help", [&](int& i) { arg_map["-h"](i); }}, // Redirect --help to -h
{"-s", [&](int&) { show_gui = true; }},
{"--show-gui", [&](int& i) { arg_map["-s"](i); }},
{"-g",
[&](int& i) {
if (i + 1 < argc) {
gamePath = argv[++i];
has_game_argument = true;
} else {
std::cerr << "Error: Missing argument for -g/--game\n";
exit(1);
}
}},
{"--game", [&](int& i) { arg_map["-g"](i); }},
{"-p",
[&](int& i) {
if (i + 1 < argc) {
MemoryPatcher::patchFile = argv[++i];
} else {
std::cerr << "Error: Missing argument for -p\n";
exit(1);
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
};
// Parse command-line arguments using the map
for (int i = 1; i < argc; ++i) {
std::string cur_arg = argv[i];
auto it = arg_map.find(cur_arg);
if (it != arg_map.end()) {
it->second(i); // Call the associated lambda function
} else {
std::cerr << "Unknown argument: " << cur_arg << "\n";
return 1;
}
}
// If no game directory is set and no command line argument, prompt for it
if (Config::getGameInstallDirs().empty() && !has_command_line_argument) {
GameInstallDialog dlg;
dlg.exec();
}
@ -56,8 +99,41 @@ int main(int argc, char* argv[]) {
// Initialize the main window
MainWindow* m_main_window = new MainWindow(nullptr);
m_main_window->Init();
if ((has_command_line_argument && show_gui) || !has_command_line_argument) {
m_main_window->Init();
}
// Run the Qt application
// Process game path or ID if provided
if (has_game_argument) {
std::filesystem::path game_file_path(gamePath);
// Check if the provided path is a valid file
if (!std::filesystem::exists(game_file_path)) {
// If not a file, treat it as a game ID and search in install directories
bool game_found = false;
for (const auto& install_dir : Config::getGameInstallDirs()) {
auto potential_game_path = install_dir / gamePath / "eboot.bin";
if (std::filesystem::exists(potential_game_path)) {
game_file_path = potential_game_path;
game_found = true;
break;
}
}
if (!game_found) {
std::cerr << "Error: Game ID or file path not found: " << gamePath << std::endl;
return 1;
}
}
// Run the emulator with the resolved game path
Core::Emulator emulator;
emulator.Run(game_file_path.string());
if (!show_gui) {
return 0; // Exit after running the emulator without showing the GUI
}
}
// Show the main window and run the Qt application
m_main_window->show();
return a.exec();
}
}

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>إنشاء اختصار</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>فتح مجلد اللعبة</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>عارض الجوائز</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>فتح المجلد...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>فتح مجلد اللعبة</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>فتح مجلد بيانات الحفظ</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>فتح مجلد السجل</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>نسخ المعلومات</translation>
<source>Copy info...</source>
<translation>...نسخ المعلومات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Åbn Mappe...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Åbn Spilmappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Åbn Gem Data Mappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Åbn Log Mappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Verknüpfung erstellen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Spieleordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophäen anzeigen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Ordner öffnen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Spielordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Speicherordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Protokollordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Infos kopieren</translation>
<source>Copy info...</source>
<translation>Infos kopieren...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Άνοιγμα Φακέλου...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Άνοιγμα Φακέλου Παιχνιδιού</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Άνοιγμα Φακέλου Αποθηκευμένων Δεδομένων</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Άνοιγμα Φακέλου Καταγραφής</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Open Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Save Data Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Log Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Crear acceso directo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Abrir carpeta del juego</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Ver trofeos</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Abrir Carpeta...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Abrir Carpeta del Juego</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Abrir Carpeta de Datos Guardados</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Abrir Carpeta de Registros</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copiar información</translation>
<source>Copy info...</source>
<translation>Copiar información...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>ساخت شورتکات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="40"/>
<source>Open Game Folder</source>
<translation>بازکردن محل نصب بازی</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>مشاهده تروفی ها</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>باز کردن پوشه...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info</source>
<translation>کپی کردن اطلاعات</translation>
<source>Open Game Folder</source>
<translation>باز کردن پوشه بازی</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>پوشه ذخیره داده را باز کنید</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>باز کردن پوشه لاگ</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info...</source>
<translation>...کپی کردن اطلاعات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Avaa Kansio...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Avaa Pelikansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Avaa Tallennustiedostokansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Avaa Lokikansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Créer un raccourci</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Ouvrir le dossier du jeu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visionneuse de trophées</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Ouvrir le Dossier...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Ouvrir le Dossier du Jeu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Ouvrir le Dossier des Données de Sauvegarde</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Ouvrir le Dossier des Logs</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copier infos</translation>
<source>Copy info...</source>
<translation>Copier infos...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Parancsikon Létrehozása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="40"/>
<source>Open Game Folder</source>
<translation>Játék Mappa Megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trófeák Megtekintése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Mappa megnyitása...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info</source>
<translation>Információ Másolása</translation>
<source>Open Game Folder</source>
<translation>Játék Mappa Megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Mentési adatok mappa megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Napló mappa megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info...</source>
<translation>Információ Másolása...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Buka Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Buka Folder Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Buka Folder Data Simpanan</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Buka Folder Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Crea scorciatoia</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Apri cartella del gioco</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visualizzatore Trofei</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Apri Cartella...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Apri Cartella del Gioco</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Apri Cartella dei Dati di Salvataggio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Apri Cartella dei Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copia informazioni</translation>
<source>Copy info...</source>
<translation>Copia informazioni...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation></translation>
<source>Copy info...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Open Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Save Data Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Log Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Apgaulės / Pleistrai</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Atidaryti Katalogą...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Atidaryti Žaidimo Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Atidaryti Išsaugotų Duomenų Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Atidaryti Žurnalų Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Åpne Mappen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Åpne Spillmappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Åpne Lagrede Data-mappen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Åpne Loggmappen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Map openen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Spelmap</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Map voor Opslagdata</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Logmap</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Utwórz skrót</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Otwórz katalog gry</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Otwórz Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Otwórz Katalog Gry</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Otwórz Folder Danych Zapisów</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Otwórz Folder Dziennika</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Kopiuj informacje</translation>
<source>Copy info...</source>
<translation>Kopiuj informacje...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Criar Atalho</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Abrir Pasta do Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Abrir Pasta...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Abrir Pasta do Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Abrir Pasta de Save</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Abrir Pasta de Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copiar informação</translation>
<source>Copy info...</source>
<translation>Copiar informação...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Trapaças / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Deschide Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Deschide Folder Joc</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Deschide Folder Date Salvate</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Deschide Folder Jurnal</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Создать ярлык</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Открыть папку с игрой</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Открыть Папку...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Открыть папку с игрой</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Открыть Папку Сохранений</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Открыть Папку Логов</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Копировать информацию</translation>
<source>Copy info...</source>
<translation>Копировать информацию...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Krijo Shkurtore</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Hap Dosjen e Lojës</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Hapni Dosjen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Hapni Dosjen e Lojës</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Hapni Dosjen e Dhënave Ruajtura</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Hapni Dosjen e Regjistrimeve</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Kopjo informacionin</translation>
<source>Copy info...</source>
<translation>Kopjo informacionin...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Kısayol Oluştur</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Oyun Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Klasörü ...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Oyun Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Kaydetme Verileri Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Log Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Bilgiyi Kopyala</translation>
<source>Copy info...</source>
<translation>Bilgiyi Kopyala...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Створити Ярлик</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Відкрити папку з грою</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Перегляд трофеїв</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Відкрити Папку...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Відкрити папку з грою</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Відкрити Папку Збережених Даних</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Відкрити Папку Логів</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Копіювати інформацію</translation>
<source>Copy info...</source>
<translation>Копіювати інформацію...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Mở Thư Mục...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Mở Thư Mục Trò Chơi</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Mở Thư Mục Dữ Liệu Lưu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Mở Thư Mục Nhật </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation></translation>
<source>Copy info...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>