// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/enum.h" #include "common/types.h" #include "video_core/renderer_vulkan/vk_common.h" #include "video_core/texture_cache/image_info.h" #include "video_core/texture_cache/image_view.h" #include namespace Vulkan { class Instance; class Scheduler; } // namespace Vulkan VK_DEFINE_HANDLE(VmaAllocation) VK_DEFINE_HANDLE(VmaAllocator) namespace VideoCore { enum ImageFlagBits : u32 { Empty = 0, MaybeCpuDirty = 1 << 0, ///< The page this image is in was touched before the image address CpuDirty = 1 << 1, ///< Contents have been modified from the CPU GpuDirty = 1 << 2, ///< Contents have been modified from the GPU (valid data in buffer cache) Dirty = MaybeCpuDirty | CpuDirty | GpuDirty, GpuModified = 1 << 3, ///< Contents have been modified from the GPU Registered = 1 << 6, ///< True when the image is registered Picked = 1 << 7, ///< Temporary flag to mark the image as picked MetaRegistered = 1 << 8, ///< True when metadata for this surface is known and registered }; DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits) struct UniqueImage { explicit UniqueImage(vk::Device device, VmaAllocator allocator); ~UniqueImage(); UniqueImage(const UniqueImage&) = delete; UniqueImage& operator=(const UniqueImage&) = delete; UniqueImage(UniqueImage&& other) : allocator{std::exchange(other.allocator, VK_NULL_HANDLE)}, allocation{std::exchange(other.allocation, VK_NULL_HANDLE)}, image{std::exchange(other.image, VK_NULL_HANDLE)} {} UniqueImage& operator=(UniqueImage&& other) { image = std::exchange(other.image, VK_NULL_HANDLE); allocator = std::exchange(other.allocator, VK_NULL_HANDLE); allocation = std::exchange(other.allocation, VK_NULL_HANDLE); return *this; } void Create(const vk::ImageCreateInfo& image_ci); operator vk::Image() const { return image; } private: vk::Device device; VmaAllocator allocator; VmaAllocation allocation; vk::Image image{}; }; constexpr Common::SlotId NULL_IMAGE_ID{0}; struct Image { Image(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, const ImageInfo& info); ~Image(); Image(const Image&) = delete; Image& operator=(const Image&) = delete; Image(Image&&) = default; Image& operator=(Image&&) = default; [[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept { const VAddr overlap_end = overlap_cpu_addr + overlap_size; const auto image_addr = info.guest_address; const auto image_end = info.guest_address + info.guest_size_bytes; return image_addr < overlap_end && overlap_cpu_addr < image_end; } ImageViewId FindView(const ImageViewInfo& info) const { const auto it = std::ranges::find(image_view_infos, info); if (it == image_view_infos.end()) { return {}; } return image_view_ids[std::distance(image_view_infos.begin(), it)]; } boost::container::small_vector GetBarriers( vk::ImageLayout dst_layout, vk::Flags dst_mask, vk::PipelineStageFlags2 dst_stage, std::optional subres_range); void Transit(vk::ImageLayout dst_layout, vk::Flags dst_mask, std::optional range, vk::CommandBuffer cmdbuf = {}); void Upload(vk::Buffer buffer, u64 offset); void CopyImage(const Image& image); void CopyMip(const Image& image, u32 mip); bool IsTracked() { return track_addr != 0 && track_addr_end != 0; } const Vulkan::Instance* instance; Vulkan::Scheduler* scheduler; ImageInfo info; UniqueImage image; vk::ImageAspectFlags aspect_mask = vk::ImageAspectFlagBits::eColor; ImageFlagBits flags = ImageFlagBits::Dirty; VAddr track_addr = 0; VAddr track_addr_end = 0; std::vector image_view_infos; std::vector image_view_ids; // Resource state tracking struct { u32 texture : 1; u32 storage : 1; u32 render_target : 1; u32 depth_target : 1; u32 stencil : 1; u32 vo_surface : 1; } usage{}; vk::ImageUsageFlags usage_flags; vk::FormatFeatureFlags2 format_features; struct State { vk::Flags pl_stage = vk::PipelineStageFlagBits2::eAllCommands; vk::Flags access_mask = vk::AccessFlagBits2::eNone; vk::ImageLayout layout = vk::ImageLayout::eUndefined; }; State last_state{}; std::vector subresource_states{}; boost::container::small_vector mip_hashes{}; u64 tick_accessed_last{0}; u64 hash{0}; struct { union { struct { u32 is_bound : 1; // the image is bound to a descriptor set u32 is_target : 1; // the image is bound as color/depth target u32 needs_rebind : 1; // the image needs to be rebound u32 force_general : 1; // the image needs to be used in general layout }; u32 raw{}; }; void Reset() { raw = 0u; } } binding{}; }; } // namespace VideoCore