// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } // returning codes in sceRemoteplayGetConnectionStatus pstatus constexpr int ORBIS_REMOTEPLAY_CONNECTION_STATUS_DISCONNECT = 0; constexpr int ORBIS_REMOTEPLAY_CONNECTION_STATUS_CONNECT = 1; namespace Libraries::Remoteplay { int PS4_SYSV_ABI sceRemoteplayApprove(); int PS4_SYSV_ABI sceRemoteplayChangeEnterKey(); int PS4_SYSV_ABI sceRemoteplayClearAllRegistData(); int PS4_SYSV_ABI sceRemoteplayClearConnectHistory(); int PS4_SYSV_ABI sceRemoteplayConfirmDeviceRegist(); int PS4_SYSV_ABI sceRemoteplayDisconnect(); int PS4_SYSV_ABI sceRemoteplayGeneratePinCode(); int PS4_SYSV_ABI sceRemoteplayGetApMode(); int PS4_SYSV_ABI sceRemoteplayGetConnectHistory(); int PS4_SYSV_ABI sceRemoteplayGetConnectionStatus(s32 userId, int* pStatus); int PS4_SYSV_ABI sceRemoteplayGetConnectUserId(); int PS4_SYSV_ABI sceRemoteplayGetMbusDeviceInfo(); int PS4_SYSV_ABI sceRemoteplayGetOperationStatus(); int PS4_SYSV_ABI sceRemoteplayGetRemoteplayStatus(); int PS4_SYSV_ABI sceRemoteplayGetRpMode(); int PS4_SYSV_ABI sceRemoteplayImeClose(); int PS4_SYSV_ABI sceRemoteplayImeFilterResult(); int PS4_SYSV_ABI sceRemoteplayImeGetEvent(); int PS4_SYSV_ABI sceRemoteplayImeNotify(); int PS4_SYSV_ABI sceRemoteplayImeNotifyEventResult(); int PS4_SYSV_ABI sceRemoteplayImeOpen(); int PS4_SYSV_ABI sceRemoteplayImeSetCaret(); int PS4_SYSV_ABI sceRemoteplayImeSetText(); int PS4_SYSV_ABI sceRemoteplayInitialize(); int PS4_SYSV_ABI sceRemoteplayIsRemoteOskReady(); int PS4_SYSV_ABI sceRemoteplayIsRemotePlaying(); int PS4_SYSV_ABI sceRemoteplayNotifyMbusDeviceRegistComplete(); int PS4_SYSV_ABI sceRemoteplayNotifyNpPushWakeup(); int PS4_SYSV_ABI sceRemoteplayNotifyPinCodeError(); int PS4_SYSV_ABI sceRemoteplayNotifyUserDelete(); int PS4_SYSV_ABI sceRemoteplayPrintAllRegistData(); int PS4_SYSV_ABI sceRemoteplayProhibit(); int PS4_SYSV_ABI sceRemoteplayProhibitStreaming(); int PS4_SYSV_ABI sceRemoteplayServerLock(); int PS4_SYSV_ABI sceRemoteplayServerUnLock(); int PS4_SYSV_ABI sceRemoteplaySetApMode(); int PS4_SYSV_ABI sceRemoteplaySetLogLevel(); int PS4_SYSV_ABI sceRemoteplaySetProhibition(); int PS4_SYSV_ABI sceRemoteplaySetProhibitionForVsh(); int PS4_SYSV_ABI sceRemoteplaySetRpMode(); int PS4_SYSV_ABI sceRemoteplayTerminate(); int PS4_SYSV_ABI Func_1D5EE365ED5FADB3(); void RegisterLib(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Remoteplay