#pragma once #include "../Loader/SymbolsResolver.h" namespace HLE::Libs::LibC { void LibC_Register(SymbolsResolver* sym); //functions static PS4_SYSV_ABI void init_env(); static PS4_SYSV_ABI void _Assert(); static PS4_SYSV_ABI void catchReturnFromMain(int status); int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object); void PS4_SYSV_ABI __cxa_guard_release(u64* guard_object); };