// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/bit_field.h" #include "common/types.h" constexpr u64 SCE_KERNEL_TOTAL_MEM = 5248_MB; constexpr u64 SCE_KERNEL_TOTAL_MEM_PRO = 5888_MB; constexpr u64 SCE_FLEXIBLE_MEMORY_BASE = 64_MB; constexpr u64 SCE_FLEXIBLE_MEMORY_SIZE = 512_MB; namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Kernel { enum MemoryTypes : u32 { SCE_KERNEL_WB_ONION = 0, // write - back mode (Onion bus) SCE_KERNEL_WC_GARLIC = 3, // write - combining mode (Garlic bus) SCE_KERNEL_WB_GARLIC = 10 // write - back mode (Garlic bus) }; enum MemoryFlags : u32 { SCE_KERNEL_MAP_FIXED = 0x0010, // Fixed SCE_KERNEL_MAP_NO_OVERWRITE = 0x0080, SCE_KERNEL_MAP_NO_COALESCE = 0x400000 }; enum MemoryProtection : u32 { SCE_KERNEL_PROT_CPU_READ = 0x01, // Permit reads from the CPU SCE_KERNEL_PROT_CPU_RW = 0x02, // Permit reads/writes from the CPU SCE_KERNEL_PROT_CPU_WRITE = 0x02, // Permit reads/writes from the CPU (same) SCE_KERNEL_PROT_GPU_READ = 0x10, // Permit reads from the GPU SCE_KERNEL_PROT_GPU_WRITE = 0x20, // Permit writes from the GPU SCE_KERNEL_PROT_GPU_RW = 0x30 // Permit reads/writes from the GPU }; enum MemoryOpTypes : u32 { ORBIS_KERNEL_MAP_OP_MAP_DIRECT = 0, ORBIS_KERNEL_MAP_OP_UNMAP = 1, ORBIS_KERNEL_MAP_OP_PROTECT = 2, ORBIS_KERNEL_MAP_OP_MAP_FLEXIBLE = 3, ORBIS_KERNEL_MAP_OP_TYPE_PROTECT = 4 }; constexpr u32 ORBIS_KERNEL_MAXIMUM_NAME_LENGTH = 32; struct OrbisQueryInfo { uintptr_t start; uintptr_t end; int memoryType; }; struct OrbisVirtualQueryInfo { uintptr_t start; uintptr_t end; size_t offset; s32 protection; s32 memory_type; u8 is_flexible : 1; u8 is_direct : 1; u8 is_stack : 1; u8 is_pooled : 1; u8 is_committed : 1; char name[ORBIS_KERNEL_MAXIMUM_NAME_LENGTH]; }; static_assert(sizeof(OrbisVirtualQueryInfo) == 72, "OrbisVirtualQueryInfo struct size is incorrect"); struct OrbisKernelBatchMapEntry { void* start; size_t offset; size_t length; char protection; char type; short reserved; int operation; }; enum class OrbisKernelMemoryPoolOpcode : u32 { Commit = 1, Decommit = 2, Protect = 3, TypeProtect = 4, Move = 5, }; struct OrbisKernelMemoryPoolBatchEntry { OrbisKernelMemoryPoolOpcode opcode; u32 flags; union { struct { void* addr; u64 len; u8 prot; u8 type; } commit_params; struct { void* addr; u64 len; } decommit_params; struct { void* addr; u64 len; u8 prot; } protect_params; struct { void* addr; u64 len; u8 prot; u8 type; } type_protect_params; struct { void* dest_addr; void* src_addr; u64 len; } move_params; uintptr_t padding[3]; }; }; u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize(); int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, u64 alignment, int memoryType, s64* physAddrOut); int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, int flags, s64 directMemoryStart, u64 alignment, const char* name); int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, s64 directMemoryStart, u64 alignment); s32 PS4_SYSV_ABI sceKernelAllocateMainDirectMemory(size_t len, size_t alignment, int memoryType, s64* physAddrOut); s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, size_t len); s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, size_t len); s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd, size_t alignment, u64* physAddrOut, size_t* sizeOut); s32 PS4_SYSV_ABI sceKernelVirtualQuery(const void* addr, int flags, OrbisVirtualQueryInfo* info, size_t infoSize); s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, int flags, u64 alignment); s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addr_in_out, u64 len, s32 prot, s32 flags, const char* name); s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, u64 len, s32 prot, s32 flags); int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot); s32 PS4_SYSV_ABI sceKernelMprotect(const void* addr, u64 size, s32 prot); s32 PS4_SYSV_ABI sceKernelMtypeprotect(const void* addr, u64 size, s32 mtype, s32 prot); int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info, size_t infoSize); s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut); void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]); int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut, void** directMemoryStartOut, void** directMemoryEndOut); int PS4_SYSV_ABI sceKernelIsStack(void* addr, void** start, void** end); s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, int numEntries, int* numEntriesOut); s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, int numEntries, int* numEntriesOut, int flags); s32 PS4_SYSV_ABI sceKernelSetVirtualRangeName(const void* addr, u64 len, const char* name); s32 PS4_SYSV_ABI sceKernelMemoryPoolExpand(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut); s32 PS4_SYSV_ABI sceKernelMemoryPoolReserve(void* addr_in, u64 len, u64 alignment, s32 flags, void** addr_out); s32 PS4_SYSV_ABI sceKernelMemoryPoolCommit(void* addr, u64 len, s32 type, s32 prot, s32 flags); s32 PS4_SYSV_ABI sceKernelMemoryPoolDecommit(void* addr, u64 len, s32 flags); s32 PS4_SYSV_ABI sceKernelMemoryPoolBatch(const OrbisKernelMemoryPoolBatchEntry* entries, s32 count, s32* num_processed, s32 flags); int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len); void RegisterMemory(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Kernel