// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "ime_ui.h" #include "imgui/imgui_std.h" namespace Libraries::Ime { using namespace ImGui; static constexpr ImVec2 BUTTON_SIZE{100.0f, 30.0f}; ImeState::ImeState(const OrbisImeParam* param) { if (!param) { return; } work_buffer = param->work; text_buffer = param->inputTextBuffer; std::size_t text_len = std::char_traits::length(text_buffer); if (!ConvertOrbisToUTF8(text_buffer, text_len, current_text.begin(), ORBIS_IME_MAX_TEXT_LENGTH * 4)) { LOG_ERROR(Lib_ImeDialog, "Failed to convert text to utf8 encoding"); } } ImeState::ImeState(ImeState&& other) noexcept : input_changed(other.input_changed), work_buffer(other.work_buffer), text_buffer(other.text_buffer), current_text(std::move(other.current_text)), event_queue(std::move(other.event_queue)) { other.text_buffer = nullptr; } ImeState& ImeState::operator=(ImeState&& other) noexcept { if (this != &other) { input_changed = other.input_changed; work_buffer = other.work_buffer; text_buffer = other.text_buffer; current_text = std::move(other.current_text); event_queue = std::move(other.event_queue); other.text_buffer = nullptr; } return *this; } void ImeState::SendEvent(OrbisImeEvent* event) { std::unique_lock lock{queue_mutex}; event_queue.push(*event); } void ImeState::SendEnterEvent() { OrbisImeEvent enterEvent{}; enterEvent.id = OrbisImeEventId::PRESS_ENTER; SendEvent(&enterEvent); } void ImeState::SendCloseEvent() { OrbisImeEvent closeEvent{}; closeEvent.id = OrbisImeEventId::PRESS_CLOSE; closeEvent.param.text.str = reinterpret_cast(work_buffer); SendEvent(&closeEvent); } bool ImeState::ConvertOrbisToUTF8(const char16_t* orbis_text, std::size_t orbis_text_len, char* utf8_text, std::size_t utf8_text_len) { std::fill(utf8_text, utf8_text + utf8_text_len, '\0'); const ImWchar* orbis_text_ptr = reinterpret_cast(orbis_text); ImTextStrToUtf8(utf8_text, utf8_text_len, orbis_text_ptr, orbis_text_ptr + orbis_text_len); return true; } bool ImeState::ConvertUTF8ToOrbis(const char* utf8_text, std::size_t utf8_text_len, char16_t* orbis_text, std::size_t orbis_text_len) { std::fill(orbis_text, orbis_text + orbis_text_len, u'\0'); ImTextStrFromUtf8(reinterpret_cast(orbis_text), orbis_text_len, utf8_text, nullptr); return true; } ImeUi::ImeUi(ImeState* state, const OrbisImeParam* param) : state(state), ime_param(param) { if (param) { AddLayer(this); } } ImeUi::~ImeUi() { std::scoped_lock lock(draw_mutex); Free(); } ImeUi& ImeUi::operator=(ImeUi&& other) { std::scoped_lock lock(draw_mutex, other.draw_mutex); Free(); state = other.state; ime_param = other.ime_param; first_render = other.first_render; other.state = nullptr; other.ime_param = nullptr; AddLayer(this); return *this; } void ImeUi::Draw() { std::unique_lock lock{draw_mutex}; if (!state) { return; } const auto& ctx = *GetCurrentContext(); const auto& io = ctx.IO; // TODO: Figure out how to properly translate the positions - // for example, if a game wants to center the IME panel, // we have to translate the panel position in a way that it // still becomes centered, as the game normally calculates // the position assuming a it's running on a 1920x1080 screen, // whereas we are running on a 1280x720 window size (by default). // // e.g. Panel position calculation from a game: // param.posx = (1920 / 2) - (panelWidth / 2); // param.posy = (1080 / 2) - (panelHeight / 2); const auto size = GetIO().DisplaySize; f32 pos_x = (ime_param->posx / 1920.0f * (float)size.x); f32 pos_y = (ime_param->posy / 1080.0f * (float)size.y); ImVec2 window_pos = {pos_x, pos_y}; ImVec2 window_size = {500.0f, 100.0f}; // SetNextWindowPos(window_pos); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f)); SetNextWindowSize(window_size); SetNextWindowCollapsed(false); if (first_render || !io.NavActive) { SetNextWindowFocus(); } if (Begin("IME##Ime", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings)) { DrawPrettyBackground(); DrawInputText(); SetCursorPosY(GetCursorPosY() + 10.0f); const char* button_text; button_text = "Done##ImeDone"; float button_spacing = 10.0f; float total_button_width = BUTTON_SIZE.x * 2 + button_spacing; float button_start_pos = (window_size.x - total_button_width) / 2.0f; SetCursorPosX(button_start_pos); if (Button(button_text, BUTTON_SIZE) || (IsKeyPressed(ImGuiKey_Enter))) { state->SendEnterEvent(); } SameLine(0.0f, button_spacing); if (Button("Close##ImeClose", BUTTON_SIZE)) { state->SendCloseEvent(); } } End(); first_render = false; } void ImeUi::DrawInputText() { ImVec2 input_size = {GetWindowWidth() - 40.0f, 0.0f}; SetCursorPosX(20.0f); if (first_render) { SetKeyboardFocusHere(); } if (InputTextEx("##ImeInput", nullptr, state->current_text.begin(), ime_param->maxTextLength, input_size, ImGuiInputTextFlags_CallbackAlways, InputTextCallback, this)) { state->input_changed = true; } } int ImeUi::InputTextCallback(ImGuiInputTextCallbackData* data) { ImeUi* ui = static_cast(data->UserData); ASSERT(ui); static int lastCaretPos = -1; if (lastCaretPos == -1) { lastCaretPos = data->CursorPos; } else if (data->CursorPos != lastCaretPos) { OrbisImeCaretMovementDirection caretDirection = OrbisImeCaretMovementDirection::STILL; if (data->CursorPos < lastCaretPos) { caretDirection = OrbisImeCaretMovementDirection::LEFT; } else if (data->CursorPos > lastCaretPos) { caretDirection = OrbisImeCaretMovementDirection::RIGHT; } OrbisImeEvent event{}; event.id = OrbisImeEventId::UPDATE_CARET; event.param.caretMove = caretDirection; lastCaretPos = data->CursorPos; ui->state->SendEvent(&event); } static std::string lastText; std::string currentText(data->Buf, data->BufTextLen); if (currentText != lastText) { OrbisImeEditText eventParam{}; eventParam.str = reinterpret_cast(ui->ime_param->work); eventParam.caretIndex = data->CursorPos; eventParam.areaNum = 1; eventParam.textArea[0].mode = 1; // Edit mode eventParam.textArea[0].index = data->CursorPos; eventParam.textArea[0].length = data->BufTextLen; if (!ui->state->ConvertUTF8ToOrbis(data->Buf, data->BufTextLen, eventParam.str, ui->ime_param->maxTextLength)) { LOG_ERROR(Lib_ImeDialog, "Failed to convert Orbis char to UTF-8"); return 0; } if (!ui->state->ConvertUTF8ToOrbis(data->Buf, data->BufTextLen, ui->ime_param->inputTextBuffer, ui->ime_param->maxTextLength)) { LOG_ERROR(Lib_ImeDialog, "Failed to convert Orbis char to UTF-8"); return 0; } OrbisImeEvent event{}; event.id = OrbisImeEventId::UPDATE_TEXT; event.param.text = eventParam; lastText = currentText; ui->state->SendEvent(&event); } return 0; } void ImeUi::Free() { RemoveLayer(this); } }; // namespace Libraries::Ime