#include "common/log.h" #include "core/hle/libraries/libuserservice/libuserservice.h" #include "core/hle/error_codes.h" #include "core/hle/libraries/libs.h" namespace Core::Libraries::LibUserService { s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams) { PRINT_DUMMY_FUNCTION_NAME(); return SCE_OK; } s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList) { PRINT_DUMMY_FUNCTION_NAME(); userIdList->user_id[0] = 1; userIdList->user_id[1] = -1; userIdList->user_id[2] = -1; userIdList->user_id[3] = -1; return SCE_OK; } void userServiceSymbolsRegister(Loader::SymbolsResolver* sym) { LIB_FUNCTION("j3YMu1MVNNo", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceInitialize); LIB_FUNCTION("fPhymKNvK-A", "libSceUserService", 1, "libSceUserService", 1, 1, sceUserServiceGetLoginUserIdList); } } // namespace Core::Libraries::LibUserService