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* Changes -Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi -Updated all relevant constructors and logic to propagate and store the extended parameter - Now fully supports passing extended options from sceImeOpen to the IME UI and backend * Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed! buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix * Attempting to resolve an assertion failure in Diablo III: - Adjusted buffer sizes - Updated the calculation of text‑length values * ime-lib another hotfix Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked. * Clang fix --------- Co-authored-by: w1naenator <valdis.bogdans@hotmail.com> |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| qt_gui | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.qrc | ||
| shadps4.rc | ||