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* Modules generation tool * apply clang format to generator * @whereismyfoodat suggestions * added reuse headers * reuse part2 * reuse part3 * reuse part3 * replace with hex_id the unknown functions to avoid compile errors with unknown characters from encode_id * fixes in generation * some sample module code from autogen tool * clang format fix
8 lines
228 B
C++
8 lines
228 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// TODO placeholder until port finishes
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#include "core/hle/error_codes.h"
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constexpr int ORBIS_OK = 0; |