shadPS4/src/shader_recompiler/frontend/translate
Stephen Miller 09ce12a868
shader_recompiler: Add more opcodes (#802)
* Implement some missing shader opcodes

Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ.

These are seen in https://github.com/shadps4-emu/shadPS4/issues/496.

* Implement IMAGE_STORE_MIP

Not sure if this is the right way to do this, let me know if this needs changing.

* Revert "Implement IMAGE_STORE_MIP"

This reverts commit cff78b5924.
2024-09-06 23:51:20 +03:00
..
data_share.cpp shader_recompiler: change ir.SetScalarReg() -> SetDst() (#777) 2024-09-04 17:30:43 +03:00
export.cpp shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
scalar_alu.cpp Implement S_XNOR_B64 (#654) 2024-08-30 02:43:12 +03:00
scalar_memory.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
translate.cpp Implement V_MOVREL variants (#745) 2024-09-06 23:47:47 +03:00
translate.h Implement V_MOVREL variants (#745) 2024-09-06 23:47:47 +03:00
vector_alu.cpp Implement V_MOVREL variants (#745) 2024-09-06 23:47:47 +03:00
vector_interpolation.cpp shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
vector_memory.cpp shader_recompiler: Add more opcodes (#802) 2024-09-06 23:51:20 +03:00