shadPS4/src/imgui/imgui_std.h
Valdis Bogdāns 0cd6248eee
Ime fixes (#3731)
* Changes
-Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi
-Updated all relevant constructors and logic to propagate and store the extended parameter
- Now fully supports passing extended options from sceImeOpen to the IME UI and backend

* Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed!
buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix

* Attempting to resolve an assertion failure in Diablo III:
- Adjusted buffer sizes
- Updated the calculation of text‑length values

* ime-lib another hotfix

Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked.

* Clang fix

* FF9 ImeDialog Hotfix

* Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`.
* Added additional debug logs to aid troubleshooting.

* IME Fixes
- Add missing flags to `OrbisImeExtOption`
- Improve debug logging
- Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254`

* IME: guard null params for CUSA04909

- Add null checks in IME constructors to prevent crashes seen in CUSA04909.
- Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready.

* Some improvements
- Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back.
- Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates.
- Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone.

* CLang

* IME: simplify handlers, add param checks, fix caret index

- Unify ImeHandler init; support optional OrbisImeParamExtended; drop userId from keyboard handler.
- Add basic null checks for work and inputTextBuffer; early error logging.
- Fixed incorrect caret position. Make caret and text area indices 1-based in ImeUi::InputTextCallback.
- Set default user_id to ORBIS_USER_SERVICE_USER_ID_INVALID in sceImeParamInit.
- Reduce noisy debug logs; promote key calls to LOG_INFO.
- Remove unused extended fields from ImeState; minor cleanups.

* IME: text/caret sync fixes; add Enter payload

- Sync UI input and work buffers on UpdateText
- Sync caret position on mouse click by emiting multiple UpdateCaret events for jumps (loop over delta)
- Add text payload to PressEnter (and Close); fixes IME in God Eater 2
- Queue initial Open event after open
- Fix UTF-8 → UTF-16 conversion bounds
- Add debug logs for all queued events

* CLang

* fixed accidental copy / paste replacement in text update event that broke text deletion.

* IME: Add code-point limited InputText and use in IME UI

- Add InputTextExLimited helper to cap Unicode code points and forward callbacks
- Switch IME input to InputTextExLimited with ime_param->maxTextLength and CallbackAlways

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-10-13 13:38:44 +03:00

200 lines
7.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cmath>
#include <imgui.h>
#include "imgui_internal.h"
#define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF)
#define IMGUI_FONT_TEXT 0
#define IMGUI_FONT_MONO 1
namespace ImGui {
namespace Easing {
inline float FastInFastOutCubic(float x) {
constexpr float c4 = 1.587401f; // 4^(1/3)
constexpr float c05 = 0.7937f; // 0.5^(1/3)
return std::pow(c4 * x - c05, 3.0f) + 0.5f;
}
} // namespace Easing
inline void CentralizeNextWindow() {
const auto display_size = GetIO().DisplaySize;
SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
}
inline void CentralizeWindow() {
const auto display_size = GetIO().DisplaySize - GetCurrentWindowRead()->SizeFull;
SetWindowPos(display_size / 2.0f);
}
inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
const auto cur_pos = GetWindowPos();
if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {
SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
return;
}
const auto cur_size = GetCurrentWindowRead()->SizeFull;
const auto bottom_right = cur_pos + cur_size;
if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
const auto max_pos = display_size - cur_size;
SetWindowPos(ImMin(cur_pos, max_pos));
}
}
inline void KeepNavHighlight() {
GetCurrentContext()->NavCursorVisible = true;
}
inline void SetItemCurrentNavFocus(const ImGuiID id = -1) {
const auto ctx = GetCurrentContext();
SetFocusID(id == -1 ? ctx->LastItemData.ID : id, ctx->CurrentWindow);
ctx->NavInitResult.Clear();
ctx->NavCursorVisible = true;
}
inline void DrawPrettyBackground() {
const double time = GetTime() / 1.5f;
const float x = ((float)std::cos(time) + 1.0f) / 2.0f;
const float d = Easing::FastInFastOutCubic(x);
u8 top_left = ImLerp(0x13, 0x05, d);
u8 top_right = ImLerp(0x00, 0x07, d);
u8 bottom_right = ImLerp(0x03, 0x27, d);
u8 bottom_left = ImLerp(0x05, 0x00, d);
auto& window = *GetCurrentWindowRead();
auto inner_pos = window.DC.CursorPos - window.WindowPadding;
auto inner_size = GetContentRegionAvail() + window.WindowPadding * 2.0f;
GetWindowDrawList()->AddRectFilledMultiColor(
inner_pos, inner_pos + inner_size, IM_COL32_GRAY(top_left), IM_COL32_GRAY(top_right),
IM_COL32_GRAY(bottom_right), IM_COL32_GRAY(bottom_left));
}
static void DrawCenteredText(const char* text, const char* text_end = nullptr,
ImVec2 content = GetContentRegionAvail()) {
auto pos = GetCursorPos();
const auto text_size = CalcTextSize(text, text_end, false, content.x - 40.0f);
PushTextWrapPos(content.x);
SetCursorPos(pos + (content - text_size) / 2.0f);
TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
PopTextWrapPos();
SetCursorPos(pos + content);
}
// Limited-length InputTextEx wrapper (limits UTF-8 code points)
// - max_chars counts Unicode code points, not bytes
// - Works for single-line and multi-line
// - Chains user callbacks if provided
struct InputTextLimitCtx {
int max_chars;
ImGuiInputTextCallback user_cb;
void* user_user_data;
ImGuiInputTextFlags forward_flags; // original flags requested by caller
};
inline int InputTextLimitCallback(ImGuiInputTextCallbackData* data) {
InputTextLimitCtx* ctx = static_cast<InputTextLimitCtx*>(data->UserData);
if (ctx && ctx->user_cb) {
const ImGuiInputTextFlags ev = data->EventFlag;
const ImGuiInputTextFlags ff = ctx->forward_flags;
const bool should_forward =
((ev == ImGuiInputTextFlags_CallbackAlways) &&
(ff & ImGuiInputTextFlags_CallbackAlways)) ||
((ev == ImGuiInputTextFlags_CallbackEdit) && (ff & ImGuiInputTextFlags_CallbackEdit)) ||
((ev == ImGuiInputTextFlags_CallbackCharFilter) &&
(ff & ImGuiInputTextFlags_CallbackCharFilter)) ||
((ev == ImGuiInputTextFlags_CallbackCompletion) &&
(ff & ImGuiInputTextFlags_CallbackCompletion)) ||
((ev == ImGuiInputTextFlags_CallbackHistory) &&
(ff & ImGuiInputTextFlags_CallbackHistory)) ||
((ev == ImGuiInputTextFlags_CallbackResize) &&
(ff & ImGuiInputTextFlags_CallbackResize));
if (should_forward) {
void* orig = data->UserData;
data->UserData = ctx->user_user_data;
int user_ret = ctx->user_cb(data);
data->UserData = orig;
if (user_ret != 0) {
return user_ret;
}
}
}
if (!ctx || ctx->max_chars < 0) {
return 0;
}
// Enforce limit: discard extra characters on filter, trim on edit
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
ImGuiContext* g = data->Ctx;
if (!g) {
return 0;
}
ImGuiInputTextState* st = &g->InputTextState;
if (st == nullptr || st->TextSrc == nullptr) {
return 0;
}
int cur_chars = ImTextCountCharsFromUtf8(st->TextSrc, st->TextSrc + st->TextLen);
int sel_chars = 0;
if (st->HasSelection()) {
const int ib = st->GetSelectionStart();
const int ie = st->GetSelectionEnd();
sel_chars = ImTextCountCharsFromUtf8(st->TextSrc + ib, st->TextSrc + ie);
}
const int remaining = ctx->max_chars - (cur_chars - sel_chars);
if (remaining <= 0) {
data->EventChar = 0;
return 1; // discard
}
return 0;
}
if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
// Trim tail to ensure text length <= max_chars code points
const char* s = data->Buf;
const char* end = s + data->BufTextLen;
const char* p = s;
int codepoints = 0;
while (p < end && codepoints < ctx->max_chars) {
unsigned int c;
int len = ImTextCharFromUtf8(&c, p, end);
if (len <= 0)
break;
p += len;
codepoints++;
}
if (p < end) {
const int keep_bytes = static_cast<int>(p - s);
data->DeleteChars(keep_bytes, data->BufTextLen - keep_bytes);
if (data->CursorPos > data->BufTextLen)
data->CursorPos = data->BufTextLen;
if (data->SelectionStart > data->BufTextLen)
data->SelectionStart = data->BufTextLen;
if (data->SelectionEnd > data->BufTextLen)
data->SelectionEnd = data->BufTextLen;
}
return 0;
}
return 0;
}
inline bool InputTextExLimited(const char* label, const char* hint, char* buf, int buf_size,
const ImVec2& size_arg, ImGuiInputTextFlags flags, int max_chars,
ImGuiInputTextCallback callback = nullptr,
void* user_data = nullptr) {
InputTextLimitCtx ctx{max_chars, callback, user_data, flags};
ImGuiInputTextFlags flags2 =
flags | ImGuiInputTextFlags_CallbackCharFilter | ImGuiInputTextFlags_CallbackEdit;
return InputTextEx(label, hint, buf, buf_size, size_arg, flags2, InputTextLimitCallback, &ctx);
}
} // namespace ImGui