shadPS4/src/common/elf_info.h
Stephen Miller 0e23d468ca
Clean up trophy extraction logic (#4498)
This code has been an absolute mess since the trophy rework. This eliminates several redundant loops through game trophy files, and separates the logic into it's own function.
2026-06-01 15:00:15 +02:00

153 lines
4.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#include <map>
#include "assert.h"
#include "bit_field.h"
#include "singleton.h"
#include "types.h"
namespace Core {
class Emulator;
}
namespace Common {
union PSFAttributes {
/// Supports initial user's logout
BitField<0, 1, u32> support_initial_user_logout;
/// Enter button for the common dialog is cross.
BitField<1, 1, u32> enter_button_cross;
/// Warning dialog for PS Move is displayed in the options menu.
BitField<2, 1, u32> ps_move_warning;
/// Supports stereoscopic 3D.
BitField<3, 1, u32> support_stereoscopic_3d;
/// Suspends when PS button is pressed.
BitField<4, 1, u32> ps_button_suspend;
/// Enter button for the common dialog is assigned by the system software.
BitField<5, 1, u32> enter_button_system;
/// Overrides share menu behavior.
BitField<6, 1, u32> override_share_menu;
/// Suspends when PS button is pressed and special output resolution is set.
BitField<8, 1, u32> special_res_ps_button_suspend;
/// Enable HDCP.
BitField<9, 1, u32> enable_hdcp;
/// Disable HDCP for non-game.
BitField<10, 1, u32> disable_hdcp_non_game;
/// Supports PS VR.
BitField<14, 1, u32> support_ps_vr;
/// CPU mode (6 CPU)
BitField<15, 1, u32> six_cpu_mode;
/// CPU mode (7 CPU)
BitField<16, 1, u32> seven_cpu_mode;
/// Supports PS4 Pro (Neo) mode.
BitField<23, 1, u32> support_neo_mode;
/// Requires PS VR.
BitField<26, 1, u32> require_ps_vr;
/// Supports HDR.
BitField<29, 1, u32> support_hdr;
/// Display location.
BitField<31, 1, u32> display_location;
u32 raw{};
};
static_assert(sizeof(PSFAttributes) == 4);
class ElfInfo {
friend class Core::Emulator;
bool initialized = false;
std::string game_serial{};
std::string title{};
std::string app_ver{};
u32 firmware_ver = 0;
u32 raw_firmware_ver = 0;
u32 sdk_ver = 0;
PSFAttributes psf_attributes{};
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
std::map<s32, std::string> trophy_index_map{};
public:
static constexpr u32 FW_100 = 0x1000000;
static constexpr u32 FW_150 = 0x1500000;
static constexpr u32 FW_160 = 0x1600000;
static constexpr u32 FW_170 = 0x1700000;
static constexpr u32 FW_200 = 0x2000000;
static constexpr u32 FW_250 = 0x2500000;
static constexpr u32 FW_300 = 0x3000000;
static constexpr u32 FW_350 = 0x3500000;
static constexpr u32 FW_400 = 0x4000000;
static constexpr u32 FW_450 = 0x4500000;
static constexpr u32 FW_500 = 0x5000000;
static constexpr u32 FW_550 = 0x5500000;
static constexpr u32 FW_600 = 0x6000000;
static constexpr u32 FW_700 = 0x7000000;
static constexpr u32 FW_750 = 0x7500000;
static constexpr u32 FW_800 = 0x8000000;
static constexpr u32 FW_1000 = 0x10000000;
static constexpr u32 FW_1150 = 0x11500000;
static ElfInfo& Instance() {
return *Singleton<ElfInfo>::Instance();
}
[[nodiscard]] std::string_view GameSerial() const {
ASSERT(initialized);
return Instance().game_serial;
}
[[nodiscard]] std::string_view Title() const {
ASSERT(initialized);
return title;
}
[[nodiscard]] std::string_view AppVer() const {
ASSERT(initialized);
return app_ver;
}
[[nodiscard]] u32 FirmwareVer() const {
ASSERT(initialized);
return firmware_ver;
}
[[nodiscard]] u32 RawFirmwareVer() const {
ASSERT(initialized);
return raw_firmware_ver;
}
[[nodiscard]] u32 CompiledSdkVer() const {
ASSERT(initialized);
return sdk_ver;
}
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
ASSERT(initialized);
return psf_attributes;
}
[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
return splash_path;
}
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
[[nodiscard]] const std::map<s32, std::string>& GetTrophyIndexMap() const {
return trophy_index_map;
}
};
} // namespace Common