shadPS4/src
Valdis Bogdāns 0f92285e50
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GR2-win-crash-fix (#4033)
* Improve stack clearing logic in ExecuteGuest

Added a check for fiber stacks before clearing the stack in ExecuteGuest.
That fixes Gravity Rush 2 crash on Windows.

* Refactor ExecuteGuest to simplify stack clearing logic

This enough for GR2

* Recover thread initialization in ExecuteGuest function

* Enhance null check for thread control block

* Fix condition to check tcb before clearing stack
2026-02-14 23:30:09 +02:00
..
common Log actually not always compact (#4035) 2026-02-14 22:31:19 +02:00
core GR2-win-crash-fix (#4033) 2026-02-14 23:30:09 +02:00
images Qt: Add GUI for game-specific settings (#3533) 2025-09-10 12:18:39 +03:00
imgui ImGui: keep drawing when there's a pending change_layer (#3782) 2025-11-06 20:58:15 -03:00
input up is not down (#4031) 2026-02-13 11:37:28 +02:00
shader_recompiler Handle operand fields execlo and exechi for S_MOV (#4023) 2026-02-11 16:00:13 +02:00
video_core Prevent Rasterizer::IsMapped from returning true for memory ranges that wrap the address space (#3989) 2026-02-02 20:51:50 +02:00
.clang-format
emulator.cpp Log actually not always compact (#4035) 2026-02-14 22:31:19 +02:00
emulator.h Impl sceSystemServiceLoadExec (#3647) 2025-09-25 23:01:52 -03:00
main.cpp this is why you don't push local changes, shadow 2026-01-30 13:56:25 +01:00
sdl_window.cpp up is not down (#4031) 2026-02-13 11:37:28 +02:00
sdl_window.h Hotkey config changes (#3391) 2025-09-04 20:47:06 +03:00
shadps4.rc [Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00