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* Improve stack clearing logic in ExecuteGuest Added a check for fiber stacks before clearing the stack in ExecuteGuest. That fixes Gravity Rush 2 crash on Windows. * Refactor ExecuteGuest to simplify stack clearing logic This enough for GR2 * Recover thread initialization in ExecuteGuest function * Enhance null check for thread control block * Fix condition to check tcb before clearing stack |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.rc | ||