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https://github.com/shadps4-emu/shadPS4.git
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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <vector>
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#include "types.h"
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namespace Config {
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enum class ConfigMode {
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Default,
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Global,
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Clean,
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};
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void setConfigMode(ConfigMode mode);
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struct GameInstallDir {
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std::filesystem::path path;
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bool enabled;
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};
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void load(const std::filesystem::path& path, bool is_game_specific = false);
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void save(const std::filesystem::path& path, bool is_game_specific = false);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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void setUserName(const std::string& name, bool is_game_specific = false);
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// TODO
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std::string getUserName(int id);
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std::array<std::string, 4> const getUserNames();
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bool GetUseUnifiedInputConfig();
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void SetUseUnifiedInputConfig(bool use);
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bool GetOverrideControllerColor();
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void SetOverrideControllerColor(bool enable);
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int* GetControllerCustomColor();
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void SetControllerCustomColor(int r, int b, int g);
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void setDefaultValues(bool is_game_specific = false);
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constexpr std::string_view GetDefaultGlobalConfig();
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std::filesystem::path GetInputConfigFile(const std::string& game_id = "");
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}; // namespace Config
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