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33 lines
853 B
C++
33 lines
853 B
C++
// SPDX-FileCopyrightText: Copyright 2025-2026 shadLauncher4 Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <mutex>
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class EmulatorState {
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public:
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EmulatorState();
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~EmulatorState();
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static std::shared_ptr<EmulatorState> GetInstance();
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static void SetInstance(std::shared_ptr<EmulatorState> instance);
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bool IsGameRunning() const;
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void SetGameRunning(bool running);
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bool IsAutoPatchesLoadEnabled() const;
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void SetAutoPatchesLoadEnabled(bool enable);
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bool IsGameSpecifigConfigUsed() const;
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void SetGameSpecifigConfigUsed(bool used);
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private:
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static std::shared_ptr<EmulatorState> s_instance;
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static std::mutex s_mutex;
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// state variables
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bool m_running = false;
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bool m_load_patches_auto = true;
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bool m_game_specific_config_used = false;
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};
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