shadPS4/tests/test_emulator_settings.cpp
georgemoralis 31b2d9ccd7
Introducing testing suite using google test (#4170)
* initial tests for testing Setting<T>

* argg

* keep switch off

* added ci

* fix ci

* merging tests to build.yml

* fixing linux ttests/?

* one more try for ci

* more linux fix for ci

* more ci fixes

* try to fix ctests now

* should fix now

* trying fixing linux tests

* some more tests

* more tests (68 tests) and clang format
2026-03-26 00:31:53 +02:00

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iomanip>
#include <memory>
#include <string>
#include <gtest/gtest.h>
#include <nlohmann/json.hpp>
#include "common/path_util.h"
#include "common/scm_rev.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
namespace fs = std::filesystem;
using json = nlohmann::json;
class TempDir {
public:
TempDir() {
auto ns = std::chrono::steady_clock::now().time_since_epoch().count();
temp_path = fs::temp_directory_path() / ("shadps4_test_" + std::to_string(ns) + "_" +
std::to_string(reinterpret_cast<uintptr_t>(this)));
fs::create_directories(temp_path);
}
~TempDir() {
std::error_code ec;
fs::remove_all(temp_path, ec);
}
const fs::path& path() const {
return temp_path;
}
private:
fs::path temp_path;
};
static void WriteJson(const fs::path& p, const json& j) {
std::ofstream out(p);
ASSERT_TRUE(out.is_open()) << "Cannot write: " << p;
out << std::setw(2) << j;
}
static json ReadJson(const fs::path& p) {
std::ifstream in(p);
EXPECT_TRUE(in.is_open()) << "Cannot read: " << p;
json j;
in >> j;
return j;
}
class EmulatorSettingsTest : public ::testing::Test {
protected:
void SetUp() override {
temp_dir = std::make_unique<TempDir>();
const fs::path root = temp_dir->path();
using PT = Common::FS::PathType;
const struct {
PT type;
const char* sub;
} dirs[] = {
{PT::UserDir, ""},
{PT::LogDir, "log"},
{PT::ScreenshotsDir, "screenshots"},
{PT::ShaderDir, "shader"},
{PT::GameDataDir, "data"},
{PT::TempDataDir, "temp"},
{PT::SysModuleDir, "sys_modules"},
{PT::DownloadDir, "download"},
{PT::CapturesDir, "captures"},
{PT::CheatsDir, "cheats"},
{PT::PatchesDir, "patches"},
{PT::MetaDataDir, "game_data"},
{PT::CustomTrophy, "custom_trophy"},
{PT::CustomConfigs, "custom_configs"},
{PT::CacheDir, "cache"},
{PT::FontsDir, "fonts"},
{PT::HomeDir, "home"},
};
for (const auto& d : dirs) {
fs::path p = d.sub[0] ? (root / d.sub) : root;
fs::create_directories(p);
Common::FS::SetUserPath(d.type, p);
}
temp_state = std::make_shared<EmulatorState>();
EmulatorState::SetInstance(temp_state);
temp_settings = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(temp_settings);
}
void TearDown() override {
EmulatorSettingsImpl::SetInstance(nullptr);
EmulatorState::SetInstance(nullptr);
temp_settings.reset();
temp_state.reset();
temp_dir.reset();
}
fs::path ConfigJson() const {
return temp_dir->path() / "config.json";
}
fs::path GameConfig(const std::string& serial) const {
return temp_dir->path() / "custom_configs" / (serial + ".json");
}
std::unique_ptr<TempDir> temp_dir;
std::shared_ptr<EmulatorSettingsImpl> temp_settings;
std::shared_ptr<EmulatorState> temp_state;
};
// tests Settting<T> template , default , Global override modes
TEST(SettingTest, DefaultCtorZeroInitialises) {
Setting<int> s;
EXPECT_EQ(s.value, 0);
EXPECT_EQ(s.default_value, 0);
EXPECT_FALSE(s.game_specific_value.has_value());
}
TEST(SettingTest, ValueCtorSetsBothValueAndDefault) {
Setting<int> s{42};
EXPECT_EQ(s.value, 42);
EXPECT_EQ(s.default_value, 42);
}
TEST(SettingTest, GetDefaultPrefersGameSpecificOverBase) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Default), 99);
}
TEST(SettingTest, GetDefaultFallsBackToBaseWhenNoOverride) {
Setting<int> s{10};
s.value = 20;
EXPECT_EQ(s.get(ConfigMode::Default), 20);
}
TEST(SettingTest, GetGlobalIgnoresGameSpecific) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Global), 20);
}
TEST(SettingTest, GetCleanAlwaysReturnsFactoryDefault) {
Setting<int> s{10};
s.value = 20;
s.game_specific_value = 99;
EXPECT_EQ(s.get(ConfigMode::Clean), 10);
}
TEST(SettingTest, SetWritesToBaseOnly) {
Setting<int> s{0};
s.game_specific_value = 55;
s.set(77);
EXPECT_EQ(s.value, 77);
EXPECT_EQ(s.game_specific_value.value(), 55); // override untouched
}
TEST(SettingTest, ResetGameSpecificClearsOverride) {
Setting<int> s{0};
s.game_specific_value = 55;
s.reset_game_specific();
EXPECT_FALSE(s.game_specific_value.has_value());
// base and default must be intact
EXPECT_EQ(s.value, 0);
EXPECT_EQ(s.default_value, 0);
}
TEST(SettingTest, BoolSettingAllModes) {
Setting<bool> s{false};
s.value = true;
s.game_specific_value = false;
EXPECT_FALSE(s.get(ConfigMode::Default));
EXPECT_TRUE(s.get(ConfigMode::Global));
EXPECT_FALSE(s.get(ConfigMode::Clean));
}
TEST(SettingTest, StringSettingAllModes) {
Setting<std::string> s{"shadow"};
s.value = "rule";
s.game_specific_value = "override";
EXPECT_EQ(s.get(ConfigMode::Default), "override");
EXPECT_EQ(s.get(ConfigMode::Global), "rule");
EXPECT_EQ(s.get(ConfigMode::Clean), "shadow");
}
TEST(SettingTest, NoGameSpecificDefaultAndGlobalAgree) {
Setting<int> s{7};
s.value = 7;
EXPECT_EQ(s.get(ConfigMode::Default), s.get(ConfigMode::Global));
}
// tests for default settings
TEST_F(EmulatorSettingsTest, SetDefaultValuesResetsAllGroupsToFactory) {
// set random values
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(3840u);
temp_settings->SetGpuId(2);
temp_settings->SetDebugDump(true);
temp_settings->SetCursorState(HideCursorState::Always);
temp_settings->SetDefaultValues(); // reset to defaults
// check if values are reset to defaults
EXPECT_FALSE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280u);
EXPECT_EQ(temp_settings->GetGpuId(), -1);
EXPECT_FALSE(temp_settings->IsDebugDump());
EXPECT_EQ(temp_settings->GetCursorState(), static_cast<int>(HideCursorState::Idle));
}
TEST_F(EmulatorSettingsTest, SetDefaultValuesClearsGameSpecificOverrides) {
// check that game-specific overrides are cleared by SetDefaultValues
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetDefaultValues();
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(temp_settings->IsNeo()); // default is false should be loaded instead of override
}
// configModes tests
TEST_F(EmulatorSettingsTest, ConfigModeSetAndGetRoundTrips) {
temp_settings->SetConfigMode(ConfigMode::Clean);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Clean);
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Global);
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_EQ(temp_settings->GetConfigMode(), ConfigMode::Default);
}
TEST_F(EmulatorSettingsTest, ConfigModeCleanReturnFactoryDefaults) {
temp_settings->SetWindowWidth(3840u);
json game;
game["GPU"]["window_width"] = 2560;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Clean);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280); // factory default
}
TEST_F(EmulatorSettingsTest, ConfigModeGlobalIgnoresGameSpecific) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_FALSE(temp_settings->IsNeo());
}
TEST_F(EmulatorSettingsTest, ConfigModeDefaultResolvesGameSpecificWhenPresent) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA00001"), game);
temp_settings->Load("CUSA00001");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
}
// tests for global config.json file
TEST_F(EmulatorSettingsTest, SaveCreatesConfigJson) {
ASSERT_TRUE(temp_settings->Save());
EXPECT_TRUE(fs::exists(ConfigJson()));
}
TEST_F(EmulatorSettingsTest, SaveWritesAllExpectedSections) {
ASSERT_TRUE(temp_settings->Save());
json j = ReadJson(ConfigJson());
for (const char* section : {"General", "Debug", "Input", "Audio", "GPU", "Vulkan"})
EXPECT_TRUE(j.contains(section)) << "Missing section: " << section;
}
TEST_F(EmulatorSettingsTest, LoadReturnsTrueForExistingFile) {
temp_settings->Save();
auto fresh = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(fresh);
EXPECT_TRUE(fresh->Load());
}
TEST_F(EmulatorSettingsTest, RoundTripAllGroups) {
temp_settings->SetNeo(true);
temp_settings->SetDebugDump(true);
temp_settings->SetWindowWidth(1920u);
temp_settings->SetGpuId(1);
temp_settings->SetCursorState(HideCursorState::Always);
temp_settings->SetAudioBackend(AudioBackend::OpenAL);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
EXPECT_TRUE(f->IsNeo());
EXPECT_TRUE(f->IsDebugDump());
EXPECT_EQ(f->GetWindowWidth(), 1920u);
EXPECT_EQ(f->GetGpuId(), 1);
EXPECT_EQ(f->GetCursorState(), static_cast<int>(HideCursorState::Always));
EXPECT_EQ(f->GetAudioBackend(), static_cast<u32>(AudioBackend::OpenAL));
}
TEST_F(EmulatorSettingsTest, LoadMissingFileCreatesDefaultsOnDisk) {
ASSERT_FALSE(fs::exists(ConfigJson()));
temp_settings->Load();
EXPECT_TRUE(fs::exists(ConfigJson()));
EXPECT_FALSE(temp_settings->IsNeo()); // defaults
}
TEST_F(EmulatorSettingsTest, LoadMissingSectionDoesNotZeroOtherSections) {
temp_settings->SetNeo(true);
temp_settings->Save();
json j = ReadJson(ConfigJson());
j.erase("GPU");
WriteJson(ConfigJson(), j);
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
EXPECT_TRUE(f->IsNeo()); // belongs to General, should be loaded
EXPECT_EQ(f->GetWindowWidth(), 1280); // GPU fell back to default
}
TEST_F(EmulatorSettingsTest, LoadPreservesUnknownKeysOnResave) {
temp_settings->Save();
json j = ReadJson(ConfigJson());
j["General"]["future_feature"] = "preserved";
WriteJson(ConfigJson(), j);
// A fresh load + save (triggered by version mismatch) must keep the key
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
f->Save();
json after = ReadJson(ConfigJson());
EXPECT_EQ(after["General"]["future_feature"], "preserved");
}
TEST_F(EmulatorSettingsTest, LoadUnknownTopLevelSectionPreserved) {
temp_settings->Save();
json j = ReadJson(ConfigJson());
j["FutureSection"]["key"] = 42;
WriteJson(ConfigJson(), j);
temp_settings->SetNeo(true);
temp_settings->Save(); // merge path
json after = ReadJson(ConfigJson());
EXPECT_TRUE(after.contains("FutureSection"));
EXPECT_EQ(after["FutureSection"]["key"], 42);
}
TEST_F(EmulatorSettingsTest, LoadCorruptJsonDoesNotCrash) {
{
std::ofstream out(ConfigJson());
out << "{NOT VALID JSON!!!";
}
EXPECT_NO_THROW(temp_settings->Load());
}
TEST_F(EmulatorSettingsTest, LoadEmptyJsonObjectDoesNotCrash) {
WriteJson(ConfigJson(), json::object());
EXPECT_NO_THROW(temp_settings->Load());
}
// tests for per game config
TEST_F(EmulatorSettingsTest, SaveSerialCreatesPerGameFile) {
ASSERT_TRUE(temp_settings->Save("CUSA01234"));
EXPECT_TRUE(fs::exists(GameConfig("CUSA01234")));
}
TEST_F(EmulatorSettingsTest, LoadSerialReturnsFalseWhenFileAbsent) {
EXPECT_FALSE(temp_settings->Load("CUSA99999"));
}
TEST_F(EmulatorSettingsTest, LoadSerialAppliesOverrideToGameSpecificValue) {
temp_settings->SetNeo(false);
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
ASSERT_TRUE(temp_settings->Load("CUSA01234"));
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
}
TEST_F(EmulatorSettingsTest, LoadSerialBaseValueUntouched) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
}
TEST_F(EmulatorSettingsTest, LoadSerialOverridesMultipleGroups) {
temp_settings->SetNeo(false);
temp_settings->SetWindowWidth(1280u);
temp_settings->SetDebugDump(false);
json game;
game["General"]["neo_mode"] = true;
game["GPU"]["window_width"] = 3840;
game["Debug"]["debug_dump"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 3840);
EXPECT_TRUE(temp_settings->IsDebugDump());
}
TEST_F(EmulatorSettingsTest, LoadSerialUnrecognisedKeyIgnored) {
json game;
game["GPU"]["key_that_does_not_exist"] = 999;
WriteJson(GameConfig("CUSA01234"), game);
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
}
TEST_F(EmulatorSettingsTest, LoadSerialTypeMismatch_DoesNotCrash) {
json game;
game["GPU"]["window_width"] = "not_a_number";
WriteJson(GameConfig("CUSA01234"), game);
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
// base unchanged
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280u);
}
TEST_F(EmulatorSettingsTest, LoadSerialCorruptFileDoesNotCrash) {
{
std::ofstream out(GameConfig("CUSA01234"));
out << "{{{{totally broken";
}
EXPECT_NO_THROW(temp_settings->Load("CUSA01234"));
}
TEST_F(EmulatorSettingsTest, SaveSerialWritesGameSpecificValueWhenOverrideLoaded) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->Save("CUSA01234");
json saved = ReadJson(GameConfig("CUSA01234"));
EXPECT_EQ(saved["GPU"]["window_width"].get<unsigned>(), 3840);
}
TEST_F(EmulatorSettingsTest, SaveSerialWritesBaseValueWhenNoOverrideSet) {
temp_settings->SetWindowWidth(2560);
temp_settings->Save("CUSA01234");
json saved = ReadJson(GameConfig("CUSA01234"));
EXPECT_EQ(saved["GPU"]["window_width"].get<unsigned>(), 2560);
}
TEST_F(EmulatorSettingsTest, MultipleSerialsDoNotInterfere) {
json g1;
g1["General"]["neo_mode"] = true;
g1["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA00001"), g1);
json g2;
g2["General"]["neo_mode"] = false;
g2["GPU"]["window_width"] = 1920;
WriteJson(GameConfig("CUSA00002"), g2);
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->Load("CUSA00001");
s->SetConfigMode(ConfigMode::Default);
EXPECT_TRUE(s->IsNeo());
EXPECT_EQ(s->GetWindowWidth(), 3840);
}
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->Load("CUSA00002");
s->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(s->IsNeo());
EXPECT_EQ(s->GetWindowWidth(), 1920);
}
}
// ClearGameSpecificOverrides tests
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverridesRemovesAllGroups) {
json game;
game["General"]["neo_mode"] = true;
game["GPU"]["window_width"] = 3840;
game["Debug"]["debug_dump"] = true;
game["Input"]["cursor_state"] = 2;
game["Audio"]["audio_backend"] = 1;
game["Vulkan"]["gpu_id"] = 2;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ClearGameSpecificOverrides();
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_FALSE(temp_settings->IsNeo());
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
EXPECT_FALSE(temp_settings->IsDebugDump());
EXPECT_EQ(temp_settings->GetCursorState(), static_cast<int>(HideCursorState::Idle));
EXPECT_EQ(temp_settings->GetGpuId(), -1);
}
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverridesDoesNotTouchBaseValues) {
temp_settings->SetWindowWidth(1920);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ClearGameSpecificOverrides();
temp_settings->SetConfigMode(ConfigMode::Global);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1920);
}
TEST_F(EmulatorSettingsTest, ClearGameSpecificOverrides_NoopWhenNothingLoaded) {
EXPECT_NO_THROW(temp_settings->ClearGameSpecificOverrides());
}
// ResetGameSpecificValue tests
TEST_F(EmulatorSettingsTest, ResetGameSpecificValue_ClearsNamedKey) {
temp_settings->SetWindowWidth(1280);
json game;
game["GPU"]["window_width"] = 3840;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->SetConfigMode(ConfigMode::Default);
ASSERT_EQ(temp_settings->GetWindowWidth(), 3840);
temp_settings->ResetGameSpecificValue("window_width");
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280);
}
TEST_F(EmulatorSettingsTest, ResetGameSpecificValueOnlyAffectsTargetKey) {
json game;
game["GPU"]["window_width"] = 3840;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
temp_settings->ResetGameSpecificValue("window_width");
temp_settings->SetConfigMode(ConfigMode::Default);
EXPECT_EQ(temp_settings->GetWindowWidth(), 1280); // cleared
EXPECT_TRUE(temp_settings->IsNeo()); // still set
}
TEST_F(EmulatorSettingsTest, ResetGameSpecificValueUnknownKeyNoOp) {
EXPECT_NO_THROW(temp_settings->ResetGameSpecificValue("does_not_exist"));
}
// GameInstallDir tests
TEST_F(EmulatorSettingsTest, AddGameInstallDirAddsEnabled) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
EXPECT_TRUE(temp_settings->AddGameInstallDir(dir));
ASSERT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
EXPECT_EQ(temp_settings->GetGameInstallDirs()[0], dir);
}
TEST_F(EmulatorSettingsTest, AddGameInstallDirRejectsDuplicate) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir);
EXPECT_FALSE(temp_settings->AddGameInstallDir(dir));
EXPECT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
}
TEST_F(EmulatorSettingsTest, RemoveGameInstallDirRemovesEntry) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir);
temp_settings->RemoveGameInstallDir(dir);
EXPECT_TRUE(temp_settings->GetGameInstallDirs().empty());
}
TEST_F(EmulatorSettingsTest, RemoveGameInstallDirNoopForMissing) {
EXPECT_NO_THROW(temp_settings->RemoveGameInstallDir("/nonexistent/path"));
}
TEST_F(EmulatorSettingsTest, SetGameInstallDirEnabledDisablesDir) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir, true);
temp_settings->SetGameInstallDirEnabled(dir, false);
EXPECT_TRUE(temp_settings->GetGameInstallDirs().empty());
}
TEST_F(EmulatorSettingsTest, SetGameInstallDirEnabledReEnablesDir) {
fs::path dir = temp_dir->path() / "games";
fs::create_directories(dir);
temp_settings->AddGameInstallDir(dir, false);
ASSERT_TRUE(temp_settings->GetGameInstallDirs().empty());
temp_settings->SetGameInstallDirEnabled(dir, true);
EXPECT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
}
TEST_F(EmulatorSettingsTest, SetAllGameInstallDirsReplacesExistingList) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1);
temp_settings->SetAllGameInstallDirs({{d2, true}});
ASSERT_EQ(temp_settings->GetGameInstallDirs().size(), 1u);
EXPECT_EQ(temp_settings->GetGameInstallDirs()[0], d2);
}
TEST_F(EmulatorSettingsTest, GameInstallDirsFullRoundTripWithEnabledFlags) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1, true);
temp_settings->AddGameInstallDir(d2, false);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load();
const auto& all = f->GetAllGameInstallDirs();
ASSERT_EQ(all.size(), 2u);
EXPECT_EQ(all[0].path, d1);
EXPECT_TRUE(all[0].enabled);
EXPECT_EQ(all[1].path, d2);
EXPECT_FALSE(all[1].enabled);
}
TEST_F(EmulatorSettingsTest, GetGameInstallDirsEnabledReflectsState) {
fs::path d1 = temp_dir->path() / "g1";
fs::path d2 = temp_dir->path() / "g2";
fs::create_directories(d1);
fs::create_directories(d2);
temp_settings->AddGameInstallDir(d1, true);
temp_settings->AddGameInstallDir(d2, false);
auto enabled = temp_settings->GetGameInstallDirsEnabled();
ASSERT_EQ(enabled.size(), 2u);
EXPECT_TRUE(enabled[0]);
EXPECT_FALSE(enabled[1]);
}
// GetAllOverrideableKeys tests
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysIsNonEmpty) {
EXPECT_FALSE(temp_settings->GetAllOverrideableKeys().empty());
}
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysContainsRepresentativeKeys) {
auto keys = temp_settings->GetAllOverrideableKeys();
auto has = [&](const char* k) { return std::find(keys.begin(), keys.end(), k) != keys.end(); };
// General
EXPECT_TRUE(has("neo_mode"));
EXPECT_TRUE(has("volume_slider"));
// GPU
EXPECT_TRUE(has("window_width"));
EXPECT_TRUE(has("null_gpu"));
EXPECT_TRUE(has("vblank_frequency"));
// Vulkan
EXPECT_TRUE(has("gpu_id"));
EXPECT_TRUE(has("pipeline_cache_enabled"));
// Debug
EXPECT_TRUE(has("debug_dump"));
EXPECT_TRUE(has("log_enabled"));
// Input
EXPECT_TRUE(has("cursor_state"));
// Audio
EXPECT_TRUE(has("audio_backend"));
}
TEST_F(EmulatorSettingsTest, GetAllOverrideableKeysNoDuplicates) {
auto keys = temp_settings->GetAllOverrideableKeys();
std::vector<std::string> sorted = keys;
std::sort(sorted.begin(), sorted.end());
auto it = std::unique(sorted.begin(), sorted.end());
EXPECT_EQ(it, sorted.end()) << "Duplicate key found in overrideable keys list";
}
// Per-group GetOverrideableFields tests
TEST_F(EmulatorSettingsTest, GetGeneralOverrideableFieldsNonEmpty) {
EXPECT_FALSE(temp_settings->GetGeneralOverrideableFields().empty());
}
TEST_F(EmulatorSettingsTest, GetGPUOverrideableFieldsContainsWindowAndFullscreen) {
auto fields = temp_settings->GetGPUOverrideableFields();
auto has = [&](const char* k) {
return std::any_of(fields.begin(), fields.end(),
[k](const OverrideItem& f) { return std::string(f.key) == k; });
};
EXPECT_TRUE(has("window_width"));
EXPECT_TRUE(has("window_height"));
EXPECT_TRUE(has("full_screen"));
EXPECT_TRUE(has("vblank_frequency"));
}
TEST_F(EmulatorSettingsTest, GetVulkanOverrideableFieldsContainsGpuId) {
auto fields = temp_settings->GetVulkanOverrideableFields();
bool found = std::any_of(fields.begin(), fields.end(),
[](const OverrideItem& f) { return std::string(f.key) == "gpu_id"; });
EXPECT_TRUE(found);
}
// Path accessors tests
TEST_F(EmulatorSettingsTest, GetHomeDirReturnsCustomWhenSet) {
fs::path dir = temp_dir->path() / "custom_home";
fs::create_directories(dir);
temp_settings->SetHomeDir(dir);
EXPECT_EQ(temp_settings->GetHomeDir(), dir);
}
TEST_F(EmulatorSettingsTest, GetSysModulesDirFallsBackToPathUtilWhenEmpty) {
// default_value is empty; GetSysModulesDir falls back to GetUserPath(SysModuleDir)
auto result = temp_settings->GetSysModulesDir();
EXPECT_FALSE(result.empty());
}
TEST_F(EmulatorSettingsTest, GetFontsDirFallsBackToPathUtilWhenEmpty) {
auto result = temp_settings->GetFontsDir();
EXPECT_FALSE(result.empty());
}
// edge cases tests
TEST_F(EmulatorSettingsTest, VersionMismatchPreservesSettings) {
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(2560u);
temp_settings->Save();
// Force a stale version string so the mismatch branch fires
json j = ReadJson(ConfigJson());
j["Debug"]["config_version"] = "old_hash_0000";
WriteJson(ConfigJson(), j);
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load(); // triggers version-bump Save() internally
EXPECT_TRUE(f->IsNeo());
EXPECT_EQ(f->GetWindowWidth(), 2560u);
}
TEST_F(EmulatorSettingsTest, DoubleGlobalLoadIsIdempotent) {
temp_settings->SetNeo(true);
temp_settings->SetWindowWidth(2560u);
temp_settings->Save();
auto f = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(f);
f->Load(""); // first <20> loads from disk
f->Load(""); // second <20> must not reset anything
EXPECT_TRUE(f->IsNeo());
EXPECT_EQ(f->GetWindowWidth(), 2560u);
}
TEST_F(EmulatorSettingsTest, ConfigUsedFlagTrueWhenFileExists) {
json game;
game["General"]["neo_mode"] = true;
WriteJson(GameConfig("CUSA01234"), game);
temp_settings->Load("CUSA01234");
EXPECT_TRUE(EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
}
TEST_F(EmulatorSettingsTest, ConfigUsedFlagFalseWhenFileAbsent) {
temp_settings->Load("CUSA99999");
EXPECT_FALSE(EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
}
TEST_F(EmulatorSettingsTest, DestructorNoSaveIfLoadNeverCalled) {
temp_settings->SetNeo(true);
temp_settings->Save();
auto t0 = fs::last_write_time(ConfigJson());
{
// Create and immediately destroy without calling Load()
auto untouched = std::make_shared<EmulatorSettingsImpl>();
// destructor fires here
}
auto t1 = fs::last_write_time(ConfigJson());
EXPECT_EQ(t0, t1) << "Destructor wrote config.json without a prior Load()";
}
TEST_F(EmulatorSettingsTest, DestructorSavesAfterSuccessfulLoad) {
temp_settings->SetNeo(true);
temp_settings->Save();
{
auto s = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(s);
s->Load();
s->SetWindowWidth(2560u); // mutate after successful load
// destructor should write this change
}
auto verify = std::make_shared<EmulatorSettingsImpl>();
EmulatorSettingsImpl::SetInstance(verify);
verify->Load();
EXPECT_EQ(verify->GetWindowWidth(), 2560);
}