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[Render.Vulkan] <error> (shadPS4:Main) vk_platform.cpp:58 DebugUtilsCallback: VUID-vkDestroyImage-image-01000: vkDestroyImage(): can't be called on VkImage 0x850000000085[Frame image #2] that is currently in use by VkCommandBuffer 0x560ea08752c0[CommandPool: Command Buffer 2]. The Vulkan spec states: All submitted commands that refer to image, either directly or via a VkImageView, must have completed execution (https://docs.vulkan.org/spec/latest/chapters/resources.html#VUID-vkDestroyImage-image-01000) Finish needed because of: [Render.Vulkan] <error> (shadPS4:Main) vk_platform.cpp:58 DebugUtilsCallback: VUID-vkEndCommandBuffer-commandBuffer-00059: vkEndCommandBuffer(): Cannot be called for VkCommandBuffer 0x55c62bfbb580[CommandPool: Command Buffer 3] when it is not in a recording state, vkBeginCommandBuffer() must first be called. The Vulkan spec states: commandBuffer must be in the recording state (https://docs.vulkan.org/spec/latest/chapters/cmdbuffers.html#VUID-vkEndCommandBuffer-commandBuffer-00059) |
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|---|---|---|
| .. | ||
| host_passes | ||
| liverpool_to_vk.cpp | ||
| liverpool_to_vk.h | ||
| vk_common.cpp | ||
| vk_common.h | ||
| vk_compute_pipeline.cpp | ||
| vk_compute_pipeline.h | ||
| vk_graphics_pipeline.cpp | ||
| vk_graphics_pipeline.h | ||
| vk_instance.cpp | ||
| vk_instance.h | ||
| vk_master_semaphore.cpp | ||
| vk_master_semaphore.h | ||
| vk_pipeline_cache.cpp | ||
| vk_pipeline_cache.h | ||
| vk_pipeline_common.cpp | ||
| vk_pipeline_common.h | ||
| vk_pipeline_serialization.cpp | ||
| vk_pipeline_serialization.h | ||
| vk_platform.cpp | ||
| vk_platform.h | ||
| vk_presenter.cpp | ||
| vk_presenter.h | ||
| vk_rasterizer.cpp | ||
| vk_rasterizer.h | ||
| vk_resource_pool.cpp | ||
| vk_resource_pool.h | ||
| vk_scheduler.cpp | ||
| vk_scheduler.h | ||
| vk_shader_hle.cpp | ||
| vk_shader_hle.h | ||
| vk_shader_util.cpp | ||
| vk_shader_util.h | ||
| vk_swapchain.cpp | ||
| vk_swapchain.h | ||