shadPS4/src/shader_recompiler/frontend/translate
Marcin Mikołajczyk 217d32b502
Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007)
* Handle DS_READ_U16 & DS_WRITE_B16

* Refactor DS translation

* Translate DS_ADD_U64

* format

* Fix RingAccessElimination after changing WriteShared64 type

* Simplify bounds checking in generated SPIR-V
2025-06-09 22:03:38 +03:00
..
data_share.cpp Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007) 2025-06-09 22:03:38 +03:00
export.cpp shader_recompiler: Implement dual source blending (#3054) 2025-06-08 21:38:58 +03:00
scalar_alu.cpp s_flbit_i32_b64 (#3033) 2025-06-05 14:33:25 -07:00
scalar_flow.cpp Implement SET_PC_B64 instruction (#2823) 2025-04-21 14:25:15 -07:00
scalar_memory.cpp video_core: Implement DMA. (#2819) 2025-05-22 21:00:15 +03:00
translate.cpp shader_recompiler: Implement linear interpolation support (#3055) 2025-06-08 22:46:34 +03:00
translate.h Handle DS_READ_U16, DS_WRITE_B16, DS_ADD_U64 (#3007) 2025-06-09 22:03:38 +03:00
vector_alu.cpp v_rcp_legacy_f32 (#3040) 2025-06-04 16:55:47 -07:00
vector_interpolation.cpp shader_recompiler: Implement linear interpolation support (#3055) 2025-06-08 22:46:34 +03:00
vector_memory.cpp fix: Missing switch case for BUFFER_ATOMIC_CMPSWAP 2025-06-08 11:53:11 -07:00