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https://github.com/shadps4-emu/shadPS4.git
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* video_core: Add a few missed things * libkernel: More proper memory mapped files * memory: Fix tessellation buffer mapping * Cuphead work * sceKernelPollSema fix * clang format * fixed ngs2 lle loading and rtc lib * draft pthreads keys implementation * fixed return codes * return error code if sceKernelLoadStartModule module is invalid * re-enabled system modules and disable debug in libs.h * Improve linux support * fix windows build * kernel: Rework keys --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
24 lines
979 B
C++
24 lines
979 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/kernel/event_queue.h"
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namespace Libraries::Kernel {
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using SceKernelUseconds = u32;
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using SceKernelEqueue = EqueueInternal*;
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelDeleteEqueue(SceKernelEqueue eq);
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
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SceKernelUseconds* timo);
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void* PS4_SYSV_ABI sceKernelGetEventUserData(const SceKernelEvent* ev);
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int PS4_SYSV_ABI sceKernelTriggerUserEvent(SceKernelEqueue eq, int id, void* udata);
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int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id);
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int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id);
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int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id);
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} // namespace Libraries::Kernel
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