shadPS4/src/shader_recompiler/frontend/translate
Stolas 2620919f0b
Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.

* Forwarded to correct op

* Implemented Legacy Max/Min using NMax/NMin

* Added extra argument to Min/Max op codes

* Removed extra translator functions, replaced with bool

* Formatting
2024-07-08 12:24:12 +03:00
..
data_share.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
export.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
flat_memory.cpp video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
scalar_alu.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
scalar_memory.cpp shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
translate.cpp Added Legacy Min/Max ops (#266) 2024-07-08 12:24:12 +03:00
translate.h Added Legacy Min/Max ops (#266) 2024-07-08 12:24:12 +03:00
vector_alu.cpp Added Legacy Min/Max ops (#266) 2024-07-08 12:24:12 +03:00
vector_interpolation.cpp shader_recompiler: Better branch detection + more opcodes 2024-06-02 03:05:40 +03:00
vector_memory.cpp recompiler: fix for gather4 components return 2024-07-07 13:00:52 +02:00