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[Render.Vulkan] <error> (shadPS4:Main) vk_platform.cpp:58 DebugUtilsCallback: VUID-vkDestroyImage-image-01000: vkDestroyImage(): can't be called on VkImage 0x850000000085[Frame image #2] that is currently in use by VkCommandBuffer 0x560ea08752c0[CommandPool: Command Buffer 2]. The Vulkan spec states: All submitted commands that refer to image, either directly or via a VkImageView, must have completed execution (https://docs.vulkan.org/spec/latest/chapters/resources.html#VUID-vkDestroyImage-image-01000) Finish needed because of: [Render.Vulkan] <error> (shadPS4:Main) vk_platform.cpp:58 DebugUtilsCallback: VUID-vkEndCommandBuffer-commandBuffer-00059: vkEndCommandBuffer(): Cannot be called for VkCommandBuffer 0x55c62bfbb580[CommandPool: Command Buffer 3] when it is not in a recording state, vkBeginCommandBuffer() must first be called. The Vulkan spec states: commandBuffer must be in the recording state (https://docs.vulkan.org/spec/latest/chapters/cmdbuffers.html#VUID-vkEndCommandBuffer-commandBuffer-00059) |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.rc | ||