shadPS4/src/shader_recompiler/frontend/translate
Stephen Miller 32435674f2
Misc UE4 fixes (#1821)
* Add ExecLo case to S_SAVEEXEC_B64

Seen in CUSA38209

* S_BCNT1_I32_B32

Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
..
data_share.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
export.cpp shader_recompiler: Fixups from stencil changes (#1776) 2024-12-14 14:33:24 +02:00
scalar_alu.cpp Misc UE4 fixes (#1821) 2024-12-18 22:05:35 +02:00
scalar_flow.cpp Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
scalar_memory.cpp Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
translate.cpp Handle setting Vcc in Translator::SetDst64 (#1826) 2024-12-18 21:57:58 +02:00
translate.h Misc UE4 fixes (#1821) 2024-12-18 22:05:35 +02:00
vector_alu.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00
vector_interpolation.cpp shader_recompiler: Use SetDst in more instructions. (#1015) 2024-09-22 01:41:19 +03:00
vector_memory.cpp Tessellation (#1528) 2024-12-14 12:56:17 +02:00