shadPS4/src/shader_recompiler
Mahmoud Adel b0e4e87ff3
Implement SnormNz conversion (#2841)
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* Unpack Snorm 2x16

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* SintToSnormNz

* all is broken ig....

* review changes

* my stupid ass messed all while trying to resolve the conflicts..

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* fix rebase

* clang-format fix (1)

* clang-format fix (2)

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Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-05-01 02:12:15 -07:00
..
backend fix: Do not declare atomic float capability when not supported. 2025-04-30 11:43:51 -07:00
frontend shader_recompiler: Few fixes for buffer number conversions. (#2869) 2025-04-30 20:46:16 -07:00
ir Implement SnormNz conversion (#2841) 2025-05-01 02:12:15 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
recompiler.cpp shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858) 2025-04-28 00:04:16 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Remove special case buffers and add support for aliasing (#2428) 2025-02-15 14:06:56 +02:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00