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* add simple IPC protocol to allow communication via stdin/stdout * ipc: add PATCH_MEMORY command enables patches & cheates
113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "ipc.h"
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#include <iostream>
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#include <string>
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#include "common/memory_patcher.h"
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#include "common/thread.h"
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#include "common/types.h"
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/**
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* Protocol summary:
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* - IPC is enabled by setting the SHADPS4_ENABLE_IPC environment variable to "true"
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* - Input will be stdin & output stderr
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* - Strings are sent as UTF8
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* - Each communication line is terminated by a newline character ('\n')
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* - Each command parameter will be separated by a newline character ('\n'),
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* variadic commands will start sending the number of parameters after the cmd word.
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* Any ('\n') in the parameter must be escaped by a backslash ('\\n')
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* - Numbers can be sent with any base. Must prefix the number with '0x' for hex,
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* '0b' for binary, or '0' for octal. Decimal numbers
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* will be sent without any prefix.
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* - Output will be started by (';')
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* - The IPC server(this) will send a block started by
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* #IPC_ENABLED
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* and ended by
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* #IPC_END
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* In between, it will send the current capabilities and commands before the emulator start
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* - The IPC client(e.g., launcher) will send RUN then START to conintue the execution
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**/
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/**
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* Command list:
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* - CAPABILITIES:
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* - ENABLE_MEMORY_PATCH: enables PATCH_MEMORY command
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* - INPUT CMD:
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* - RUN: start the emulator execution
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* - START: start the game execution
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* - PATCH_MEMORY(
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* modName: str, offset: str, value: str,
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* target: str, size: str, isOffset: number, littleEndian: number,
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* patchMask: number, maskOffset: number
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* ): add a memory patch, check @ref MemoryPatcher::PatchMemory for details
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* - OUTPUT CMD:
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* - N/A
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**/
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void IPC::Init() {
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const char* enabledEnv = std::getenv("SHADPS4_ENABLE_IPC");
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enabled = enabledEnv && strcmp(enabledEnv, "true") == 0;
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if (!enabled) {
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return;
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}
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input_thread = std::jthread([this] {
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Common::SetCurrentThreadName("IPC Read thread");
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this->InputLoop();
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});
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std::cerr << ";#IPC_ENABLED\n";
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std::cerr << ";ENABLE_MEMORY_PATCH\n";
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std::cerr << ";#IPC_END\n";
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std::cerr.flush();
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const auto ok = run_semaphore.try_acquire_for(std::chrono::seconds(5));
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if (!ok) {
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std::cerr << "IPC: Failed to acquire run semaphore, closing process.\n";
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exit(1);
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}
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}
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void IPC::InputLoop() {
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auto next_str = [&] -> const std::string& {
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static std::string line_buffer;
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do {
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std::getline(std::cin, line_buffer, '\n');
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} while (!line_buffer.empty() && line_buffer.back() == '\\');
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return line_buffer;
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};
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auto next_u64 = [&] -> u64 {
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auto& str = next_str();
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return std::stoull(str, nullptr, 0);
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};
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while (true) {
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auto& cmd = next_str();
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if (cmd.empty()) {
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continue;
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}
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if (cmd == "RUN") {
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run_semaphore.release();
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} else if (cmd == "START") {
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start_semaphore.release();
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} else if (cmd == "PATCH_MEMORY") {
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MemoryPatcher::patchInfo entry;
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entry.gameSerial = "*";
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entry.modNameStr = next_str();
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entry.offsetStr = next_str();
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entry.valueStr = next_str();
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entry.targetStr = next_str();
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entry.sizeStr = next_str();
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entry.isOffset = next_u64() != 0;
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entry.littleEndian = next_u64() != 0;
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entry.patchMask = static_cast<MemoryPatcher::PatchMask>(next_u64());
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entry.maskOffset = static_cast<int>(next_u64());
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MemoryPatcher::AddPatchToQueue(entry);
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} else {
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std::cerr << "UNKNOWN CMD: " << cmd << std::endl;
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}
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}
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} |