shadPS4/src/core/user_manager.h

54 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/types.h"
struct User {
s32 user_id;
u32 user_color;
std::string user_name;
int controller_port; // 1-4
};
struct Users {
int default_user_id = 1;
std::vector<User> user {};
std::string commit_hash{};
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(User, user_id, user_color, user_name, controller_port)
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Users, default_user_id, user, commit_hash)
class UserManager {
public:
UserManager() = default;
bool AddUser(const User& user);
bool RemoveUser(s32 user_id);
bool RenameUser(s32 user_id, const std::string& new_name);
User* GetUserByID(s32 user_id);
User* GetUserByPlayerIndex(s32 index);
const std::vector<User>& GetAllUsers() const;
std::vector<User> CreateDefaultUser();
bool SetDefaultUser(u32 user_id);
User GetDefaultUser();
void SetControllerPort(u32 user_id, int port);
std::vector<User> GetValidUsers() const;
Users& GetUsers() {
return m_users;
}
const Users& GetUsers() const {
return m_users;
}
bool Save() const;
private:
Users m_users;
};