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* cmake: apply sirit unused-command-line-argument flag only with Clang * shader_recompiler: move Opcode magic_enum range customization to opcodes.h Define the magic_enum range for Shader::Gcn::Opcode as a proper enum_range specialization in opcodes.h instead of relying on translation-unit macros in translate.cpp. This makes the customization visible where the enum is used and avoids the GCC linkage/build issue. * thread: use Windows thread naming path for MinGW-w64 Switch the thread naming guard from _MSC_VER to _WIN32 so MinGW-w64 builds use the Windows SetThreadDescription implementation instead of falling through the POSIX branch. This matches the platform rather than the compiler and avoids the MinGW-w64 build issue. |
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| .. | ||
| data_share.cpp | ||
| export.cpp | ||
| scalar_alu.cpp | ||
| scalar_flow.cpp | ||
| scalar_memory.cpp | ||
| translate.cpp | ||
| translate.h | ||
| vector_alu.cpp | ||
| vector_interpolation.cpp | ||
| vector_memory.cpp | ||