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https://github.com/shadps4-emu/shadPS4.git
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* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/avplayer/avplayer.h"
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#include "core/libraries/avplayer/avplayer_state.h"
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#include <mutex>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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}
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#include <memory>
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namespace Libraries::AvPlayer {
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class AvPlayer {
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public:
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AvPlayer(const SceAvPlayerInitData& data);
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s32 PostInit(const SceAvPlayerPostInitData& data);
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s32 AddSource(std::string_view filename);
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s32 GetStreamCount();
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s32 GetStreamInfo(u32 stream_index, SceAvPlayerStreamInfo& info);
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s32 EnableStream(u32 stream_index);
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s32 Start();
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bool GetAudioData(SceAvPlayerFrameInfo& audio_info);
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bool GetVideoData(SceAvPlayerFrameInfo& video_info);
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bool GetVideoData(SceAvPlayerFrameInfoEx& video_info);
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bool IsActive();
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u64 CurrentTime();
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s32 Stop();
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bool SetLooping(bool is_looping);
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private:
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// Memory Replacement
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static void* PS4_SYSV_ABI Allocate(void* handle, u32 alignment, u32 size);
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static void PS4_SYSV_ABI Deallocate(void* handle, void* memory);
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static void* PS4_SYSV_ABI AllocateTexture(void* handle, u32 alignment, u32 size);
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static void PS4_SYSV_ABI DeallocateTexture(void* handle, void* memory);
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// File Replacement
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static int PS4_SYSV_ABI OpenFile(void* handle, const char* filename);
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static int PS4_SYSV_ABI CloseFile(void* handle);
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static int PS4_SYSV_ABI ReadOffsetFile(void* handle, u8* buffer, u64 position, u32 length);
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static u64 PS4_SYSV_ABI SizeFile(void* handle);
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SceAvPlayerInitData StubInitData(const SceAvPlayerInitData& data);
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SceAvPlayerInitData m_init_data{};
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SceAvPlayerInitData m_init_data_original{};
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std::mutex m_file_io_mutex{};
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std::atomic_bool m_has_source{};
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std::unique_ptr<AvPlayerState> m_state{};
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};
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} // namespace Libraries::AvPlayer
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