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* Initial work * More work * More stuff * Update hmd.cpp * Separate Reprojection and Distortion functions Mainly doing this to clean up the code, since these sub-libraries are fairly self-contained. * Fix weird Git issue * Improve error documentation After thorough decompilation, it seems clear that Sony didn't really put much thought into how libSceHmd behaves with no headset connected. * Fix sceHmdGet2DEyeOffset * Update hmd.cpp * Add sceHmdInternalGetDeviceInformation and sceHmdInternalGetDeviceInformationByHandle Based entirely off decompilation, these two functions are internally the cause of much of my trouble with this library. They're also called by libSceVrTracker, but I don't think we'll be LLE'ing that anytime soon. * Cleanup * sceHmdGetAssyError Struct isn't fully decompiled, but since it goes entirely unused when PSVR is disconnected, it doesn't matter too much. I'm pretty certain it's 4 floats though, based on what I've decompiled of this function. * More organization and fixes * sceHmdGetInertialSensorData Behavior should be fully accurate, but I've left the stub log since I haven't decompiled the parameters properly. Also gave NID aTg7K0466r8 a proper name, based on what I've seen while decompiling. It behaves identically to sceHmdGetInertialSensorData, but with a slight difference in the params used for an internal function call. * Update hmd.cpp * Revert name change * Organizational changes These two functions modify internal variables used exclusively by reprojection functions. * Remove internal device information calls * Log PSVR-related attributes from param.sfo Would mainly be helpful for compatibility list moderation, since these notices will be much more reliable for games that crash instantly. * Remove unnecessary includes
135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <string>
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#include <string_view>
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#include "assert.h"
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#include "bit_field.h"
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#include "singleton.h"
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#include "types.h"
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namespace Core {
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class Emulator;
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}
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namespace Common {
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union PSFAttributes {
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/// Supports initial user's logout
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BitField<0, 1, u32> support_initial_user_logout;
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/// Enter button for the common dialog is cross.
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BitField<1, 1, u32> enter_button_cross;
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/// Warning dialog for PS Move is displayed in the options menu.
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BitField<2, 1, u32> ps_move_warning;
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/// Supports stereoscopic 3D.
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BitField<3, 1, u32> support_stereoscopic_3d;
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/// Suspends when PS button is pressed.
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BitField<4, 1, u32> ps_button_suspend;
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/// Enter button for the common dialog is assigned by the system software.
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BitField<5, 1, u32> enter_button_system;
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/// Overrides share menu behavior.
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BitField<6, 1, u32> override_share_menu;
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/// Suspends when PS button is pressed and special output resolution is set.
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BitField<8, 1, u32> special_res_ps_button_suspend;
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/// Enable HDCP.
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BitField<9, 1, u32> enable_hdcp;
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/// Disable HDCP for non-game.
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BitField<10, 1, u32> disable_hdcp_non_game;
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/// Supports PS VR.
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BitField<14, 1, u32> support_ps_vr;
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/// CPU mode (6 CPU)
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BitField<15, 1, u32> six_cpu_mode;
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/// CPU mode (7 CPU)
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BitField<16, 1, u32> seven_cpu_mode;
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/// Supports PS4 Pro (Neo) mode.
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BitField<23, 1, u32> support_neo_mode;
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/// Requires PS VR.
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BitField<26, 1, u32> require_ps_vr;
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/// Supports HDR.
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BitField<29, 1, u32> support_hdr;
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/// Display location.
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BitField<31, 1, u32> display_location;
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u32 raw{};
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};
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static_assert(sizeof(PSFAttributes) == 4);
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class ElfInfo {
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friend class Core::Emulator;
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bool initialized = false;
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std::string game_serial{};
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std::string title{};
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std::string app_ver{};
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u32 firmware_ver = 0;
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u32 raw_firmware_ver = 0;
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PSFAttributes psf_attributes{};
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std::filesystem::path splash_path{};
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std::filesystem::path game_folder{};
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public:
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static constexpr u32 FW_15 = 0x1500000;
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static constexpr u32 FW_16 = 0x1600000;
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static constexpr u32 FW_17 = 0x1700000;
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static constexpr u32 FW_20 = 0x2000000;
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static constexpr u32 FW_25 = 0x2500000;
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static constexpr u32 FW_30 = 0x3000000;
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static constexpr u32 FW_35 = 0x3500000;
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static constexpr u32 FW_40 = 0x4000000;
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static constexpr u32 FW_45 = 0x4500000;
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static constexpr u32 FW_50 = 0x5000000;
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static constexpr u32 FW_55 = 0x5500000;
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static constexpr u32 FW_60 = 0x6000000;
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static constexpr u32 FW_80 = 0x8000000;
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static ElfInfo& Instance() {
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return *Singleton<ElfInfo>::Instance();
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}
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[[nodiscard]] std::string_view GameSerial() const {
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ASSERT(initialized);
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return Instance().game_serial;
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}
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[[nodiscard]] std::string_view Title() const {
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ASSERT(initialized);
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return title;
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}
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[[nodiscard]] std::string_view AppVer() const {
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ASSERT(initialized);
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return app_ver;
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}
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[[nodiscard]] u32 FirmwareVer() const {
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ASSERT(initialized);
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return firmware_ver;
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}
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[[nodiscard]] u32 RawFirmwareVer() const {
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ASSERT(initialized);
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return raw_firmware_ver;
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}
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[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
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ASSERT(initialized);
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return psf_attributes;
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}
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[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
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return splash_path;
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}
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[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
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return game_folder;
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}
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};
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} // namespace Common
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