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https://github.com/shadps4-emu/shadPS4.git
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61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstring>
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#include "common/types.h"
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#ifdef _WIN32
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#include <malloc.h>
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#endif
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namespace Xbyak {
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class CodeGenerator;
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}
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namespace Libraries::Fiber {
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struct OrbisFiberContext;
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}
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namespace Core {
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union DtvEntry {
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std::size_t counter;
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u8* pointer;
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};
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struct Tcb {
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Tcb* tcb_self;
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DtvEntry* tcb_dtv;
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void* tcb_thread;
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::Libraries::Fiber::OrbisFiberContext* tcb_fiber;
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};
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#ifdef _WIN32
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/// Gets the thread local storage key for the TCB block.
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u32 GetTcbKey();
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#endif
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/// Sets the data pointer to the TCB block.
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void SetTcbBase(void* image_address);
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/// Retrieves Tcb structure for the calling thread.
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Tcb* GetTcbBase();
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/// Makes sure TLS is initialized for the thread before entering guest.
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void InitializeTLS();
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template <class F, F f>
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struct HostCallWrapperImpl;
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template <class ReturnType, class... Args, PS4_SYSV_ABI ReturnType (*func)(Args...)>
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struct HostCallWrapperImpl<PS4_SYSV_ABI ReturnType (*)(Args...), func> {
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static ReturnType PS4_SYSV_ABI wrap(Args... args) {
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return func(args...);
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}
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};
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#define HOST_CALL(func) (Core::HostCallWrapperImpl<decltype(&(func)), func>::wrap)
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} // namespace Core
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