shadPS4/src
CrazyBloo 4f11a8c979
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pngenc hle (#3957)
* PngEnc hle

* format

* formatting + fix scePngEncDelete

* fix cmake + misc improvements

i think the setjmp is right according to the libpng manual, works fine from my testing

* fixes

fix an issue with how alpha was handled, and PngEncode() now properly sets the processed_height in outputInfo.

* format

* Update pngenc.cpp

* set outputInfo->processed_height during png write

i assume some games will use this for error handling
2026-01-30 10:53:09 +02:00
..
common Include NpTus stub (#3970) 2026-01-29 17:46:30 +02:00
core pngenc hle (#3957) 2026-01-30 10:53:09 +02:00
images Qt: Add GUI for game-specific settings (#3533) 2025-09-10 12:18:39 +03:00
imgui ImGui: keep drawing when there's a pending change_layer (#3782) 2025-11-06 20:58:15 -03:00
input changing the mouse speed does not affect the mouse speed offset (#3917) 2026-01-12 11:21:52 +02:00
shader_recompiler Implement V_FFBH_I32 (#3965) 2026-01-27 23:08:26 +02:00
video_core shader_recompiler: VS clip distance emulation for NVIDIA GPUs (#3958) 2026-01-26 22:17:51 +02:00
.clang-format
emulator.cpp pngenc hle (#3957) 2026-01-30 10:53:09 +02:00
emulator.h Impl sceSystemServiceLoadExec (#3647) 2025-09-25 23:01:52 -03:00
main.cpp added new cli parser using CLI11 (#3950) 2026-01-24 14:57:24 +02:00
sdl_window.cpp Add basic mouse-to-touchpad emulation (#3842) 2025-12-02 10:21:01 +02:00
sdl_window.h Hotkey config changes (#3391) 2025-09-04 20:47:06 +03:00
shadps4.rc [Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00