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* PngEnc hle * format * formatting + fix scePngEncDelete * fix cmake + misc improvements i think the setjmp is right according to the libpng manual, works fine from my testing * fixes fix an issue with how alpha was handled, and PngEncode() now properly sets the processed_height in outputInfo. * format * Update pngenc.cpp * set outputInfo->processed_height during png write i assume some games will use this for error handling |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.rc | ||