shadPS4/src/core/libraries/avplayer/avplayer_impl.h

60 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/avplayer/avplayer.h"
#include "core/libraries/avplayer/avplayer_state.h"
#include <memory>
#include <mutex>
#include <string_view>
namespace Libraries::AvPlayer {
class AvPlayer {
public:
AvPlayer(const AvPlayerInitData& data);
s32 PostInit(const AvPlayerPostInitData& data);
s32 AddSource(std::string_view filename);
s32 AddSourceEx(std::string_view path, AvPlayerSourceType source_type);
s32 GetStreamCount();
s32 GetStreamInfo(u32 stream_index, AvPlayerStreamInfo& info);
s32 EnableStream(u32 stream_index);
s32 Start();
s32 Pause();
s32 Resume();
s32 SetAvSyncMode(AvPlayerAvSyncMode sync_mode);
bool GetAudioData(AvPlayerFrameInfo& audio_info);
bool GetVideoData(AvPlayerFrameInfo& video_info);
bool GetVideoData(AvPlayerFrameInfoEx& video_info);
bool IsActive();
u64 CurrentTime();
s32 Stop();
bool SetLooping(bool is_looping);
private:
// Memory Replacement
static void* PS4_SYSV_ABI Allocate(void* handle, u32 alignment, u32 size);
static void PS4_SYSV_ABI Deallocate(void* handle, void* memory);
static void* PS4_SYSV_ABI AllocateTexture(void* handle, u32 alignment, u32 size);
static void PS4_SYSV_ABI DeallocateTexture(void* handle, void* memory);
// File Replacement
static int PS4_SYSV_ABI OpenFile(void* handle, const char* filename);
static int PS4_SYSV_ABI CloseFile(void* handle);
static int PS4_SYSV_ABI ReadOffsetFile(void* handle, u8* buffer, u64 position, u32 length);
static u64 PS4_SYSV_ABI SizeFile(void* handle);
AvPlayerInitData StubInitData(const AvPlayerInitData& data);
AvPlayerInitData m_init_data{};
AvPlayerInitData m_init_data_original{};
std::mutex m_file_io_mutex{};
std::unique_ptr<AvPlayerState> m_state{};
};
} // namespace Libraries::AvPlayer