shadPS4/src/video_core/texture_cache/sampler.cpp
2024-12-28 13:18:56 +02:00

49 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "video_core/amdgpu/resource.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/texture_cache/sampler.h"
namespace VideoCore {
Sampler::Sampler(const Vulkan::Instance& instance, const AmdGpu::Sampler& sampler) {
if (sampler.force_degamma) {
LOG_WARNING(Render_Vulkan, "Texture requires gamma correction");
}
using namespace Vulkan;
const bool anisotropyEnable = instance.IsAnisotropicFilteringSupported() &&
(AmdGpu::IsAnisoFilter(sampler.xy_mag_filter) ||
AmdGpu::IsAnisoFilter(sampler.xy_min_filter));
const float maxAnisotropy =
anisotropyEnable ? std::clamp(sampler.MaxAniso(), 1.0f, instance.MaxSamplerAnisotropy())
: 1.0f;
const vk::SamplerCreateInfo sampler_ci = {
.magFilter = LiverpoolToVK::Filter(sampler.xy_mag_filter),
.minFilter = LiverpoolToVK::Filter(sampler.xy_min_filter),
.mipmapMode = LiverpoolToVK::MipFilter(sampler.mip_filter),
.addressModeU = LiverpoolToVK::ClampMode(sampler.clamp_x),
.addressModeV = LiverpoolToVK::ClampMode(sampler.clamp_y),
.addressModeW = LiverpoolToVK::ClampMode(sampler.clamp_z),
.mipLodBias = std::min(sampler.LodBias(), instance.MaxSamplerLodBias()),
.anisotropyEnable = anisotropyEnable,
.maxAnisotropy = maxAnisotropy,
.compareEnable = sampler.depth_compare_func != AmdGpu::DepthCompare::Never,
.compareOp = LiverpoolToVK::DepthCompare(sampler.depth_compare_func),
.minLod = sampler.MinLod(),
.maxLod = sampler.MaxLod(),
.borderColor = LiverpoolToVK::BorderColor(sampler.border_color_type),
.unnormalizedCoordinates = false, // Handled in shader due to Vulkan limitations.
};
auto [sampler_result, smplr] = instance.GetDevice().createSamplerUnique(sampler_ci);
ASSERT_MSG(sampler_result == vk::Result::eSuccess, "Failed to create sampler: {}",
vk::to_string(sampler_result));
handle = std::move(smplr);
}
Sampler::~Sampler() = default;
} // namespace VideoCore