mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-03-27 13:50:06 -06:00
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
#include "Linker.h"
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#include "../Memory.h"
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Linker::Linker()
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{
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}
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Linker::~Linker()
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{
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}
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static u64 get_aligned_size(const elf_program_header* phdr)
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{
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return (phdr->p_align != 0 ? (phdr->p_memsz + (phdr->p_align - 1)) & ~(phdr->p_align - 1) : phdr->p_memsz);
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}
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static u64 calculate_base_size(const elf_header* ehdr, const elf_program_header* phdr)
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{
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u64 base_size = 0;
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for (u16 i = 0; i < ehdr->e_phnum; i++)
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{
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if (phdr[i].p_memsz != 0 && (phdr[i].p_type == PT_LOAD || phdr[i].p_type == PT_SCE_RELRO))
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{
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auto phdrh = phdr + i;
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u64 last_addr = phdr[i].p_vaddr + get_aligned_size(phdrh);
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if (last_addr > base_size)
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{
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base_size = last_addr;
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}
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}
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}
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return base_size;
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}
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Module* Linker::LoadModule(const std::string& elf_name)
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{
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auto* m = new Module;
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m->elf = new Elf;
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m->elf->Open(elf_name);//load elf
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if (m->elf->isElfFile())
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{
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LoadModuleToMemory(m);
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}
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else
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{
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return nullptr;//it is not a valid elf file //TODO check it why!
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}
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m_modules.push_back(m);//added it to load modules
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return m;
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}
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Module* Linker::FindModule(/*u32 id*/)
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{
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//find module . TODO atm we only have 1 module so we don't need to iterate on vector
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Module* m = m_modules.at(0);
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if (m)
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{
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return m;
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}
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return nullptr;
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}
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void Linker::LoadModuleToMemory(Module* m)
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{
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//get elf header, program header
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auto* elf_header = m->elf->GetElfHeader();
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auto* elf_pheader = m->elf->GetProgramHeader();
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u64 base_size = calculate_base_size(elf_header,elf_pheader);
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m->aligned_base_size = (base_size & ~(static_cast<u64>(0x1000) - 1)) + 0x1000;//align base size to 0x1000 block size (TODO is that the default block size or it can be changed?
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} |