shadPS4/src/core/memory.h
ParantezTech 352ae6c7d5 license
2026-02-26 14:39:46 +03:00

415 lines
12 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <mutex>
#include <string>
#include <string_view>
#include "common/enum.h"
#include "common/shared_first_mutex.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/address_space.h"
#include "core/libraries/kernel/memory.h"
namespace Vulkan {
class Rasterizer;
}
namespace Libraries::Kernel {
struct OrbisQueryInfo;
}
namespace Core::Devtools::Widget {
class MemoryMapViewer;
}
namespace Core {
constexpr u64 DEFAULT_MAPPING_BASE = 0x200000000;
enum class MemoryProt : u32 {
NoAccess = 0,
CpuRead = 1,
CpuWrite = 2,
CpuReadWrite = 3,
CpuExec = 4,
GpuRead = 16,
GpuWrite = 32,
GpuReadWrite = 48,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryProt)
enum class MemoryMapFlags : u32 {
NoFlags = 0,
Shared = 1,
Private = 2,
Fixed = 0x10,
NoOverwrite = 0x80,
Void = 0x100,
Stack = 0x400,
NoSync = 0x800,
Anon = 0x1000,
NoCore = 0x20000,
NoCoalesce = 0x400000,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryMapFlags)
enum class PhysicalMemoryType : u32 {
Free = 0,
Allocated = 1,
Mapped = 2,
Pooled = 3,
Committed = 4,
Flexible = 5,
};
struct PhysicalMemoryArea {
PAddr base = 0;
u64 size = 0;
s32 memory_type = 0;
PhysicalMemoryType dma_type = PhysicalMemoryType::Free;
PAddr GetEnd() const {
return base + size;
}
bool CanMergeWith(const PhysicalMemoryArea& next) const {
if (base + size != next.base) {
return false;
}
if (memory_type != next.memory_type) {
return false;
}
if (dma_type != next.dma_type) {
return false;
}
return true;
}
};
enum class VMAType : u32 {
Free = 0,
Reserved = 1,
Direct = 2,
Flexible = 3,
Pooled = 4,
PoolReserved = 5,
Stack = 6,
Code = 7,
File = 8,
};
struct VirtualMemoryArea {
VAddr base = 0;
u64 size = 0;
std::map<uintptr_t, PhysicalMemoryArea> phys_areas;
VMAType type = VMAType::Free;
MemoryProt prot = MemoryProt::NoAccess;
std::string name = "";
s32 fd = 0;
bool disallow_merge = false;
bool is_system_module = false;
bool Contains(VAddr addr, u64 size) const {
return addr >= base && (addr + size) <= (base + this->size);
}
bool Overlaps(VAddr addr, u64 size) const {
return addr <= (base + this->size) && (addr + size) >= base;
}
bool IsFree() const noexcept {
return type == VMAType::Free;
}
bool IsMapped() const noexcept {
return type != VMAType::Free && type != VMAType::Reserved && type != VMAType::PoolReserved;
}
bool CanMergeWith(VirtualMemoryArea& next) {
if (disallow_merge || next.disallow_merge) {
return false;
}
if (base + size != next.base) {
return false;
}
if (type == VMAType::Direct && next.type == VMAType::Direct) {
auto& last_phys = std::prev(phys_areas.end())->second;
auto& first_next_phys = next.phys_areas.begin()->second;
if (last_phys.base + last_phys.size != first_next_phys.base ||
last_phys.memory_type != first_next_phys.memory_type) {
return false;
}
}
if (prot != next.prot || type != next.type) {
return false;
}
if (name.compare(next.name) != 0) {
return false;
}
if (is_system_module != next.is_system_module) {
return false;
}
return true;
}
};
class MemoryManager {
using PhysMap = std::map<PAddr, PhysicalMemoryArea>;
using PhysHandle = PhysMap::iterator;
using PhysConstHandle = PhysMap::const_iterator;
using VMAMap = std::map<VAddr, VirtualMemoryArea>;
using VMAHandle = VMAMap::iterator;
using VMAConstHandle = VMAMap::const_iterator;
public:
explicit MemoryManager();
~MemoryManager();
void SetRasterizer(Vulkan::Rasterizer* rasterizer_) {
rasterizer = rasterizer_;
}
AddressSpace& GetAddressSpace() {
return impl;
}
u64 GetTotalDirectSize() const {
return total_direct_size;
}
u64 GetTotalFlexibleSize() const {
return total_flexible_size;
}
u64 GetUsedFlexibleSize() const {
return flexible_mapped_usage;
}
u64 GetAvailableFlexibleSize() const {
const u64 used = GetUsedFlexibleSize();
return used < total_flexible_size ? total_flexible_size - used : 0;
}
bool IsFlexibleRegionConfigured() const {
return flexible_virtual_end > flexible_virtual_base;
}
VAddr SystemReservedVirtualBase() noexcept {
return impl.SystemReservedVirtualBase();
}
bool IsValidGpuMapping(VAddr virtual_addr, u64 size) {
// The PS4's GPU can only handle 40 bit addresses.
const VAddr max_gpu_address{0x10000000000};
return virtual_addr + size < max_gpu_address;
}
bool IsValidMapping(const VAddr virtual_addr, const u64 size = 0) {
const auto end_it = std::prev(vma_map.end());
const VAddr end_addr = end_it->first + end_it->second.size;
// If the address fails boundary checks, return early.
if (virtual_addr < vma_map.begin()->first || virtual_addr >= end_addr) {
return false;
}
// If size is zero and boundary checks succeed, then skip more robust checking
if (size == 0) {
return true;
}
// Now make sure the full address range is contained in vma_map.
auto vma_handle = FindVMA(virtual_addr);
auto addr_to_check = virtual_addr;
u64 size_to_validate = size;
while (vma_handle != vma_map.end() && size_to_validate > 0) {
const auto offset_in_vma = addr_to_check - vma_handle->second.base;
const auto size_in_vma =
std::min<u64>(vma_handle->second.size - offset_in_vma, size_to_validate);
size_to_validate -= size_in_vma;
addr_to_check += size_in_vma;
vma_handle++;
// Make sure there isn't any gap here
if (size_to_validate > 0 && vma_handle != vma_map.end() &&
addr_to_check != vma_handle->second.base) {
return false;
}
}
// If we reach this point and size to validate is not positive, then this mapping is valid.
return size_to_validate <= 0;
}
u64 ClampRangeSize(VAddr virtual_addr, u64 size);
void SetPrtArea(u32 id, VAddr address, u64 size);
void CopySparseMemory(VAddr source, u8* dest, u64 size);
bool TryWriteBacking(void* address, const void* data, u64 size);
void SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1, bool use_extended_mem2);
PAddr PoolExpand(PAddr search_start, PAddr search_end, u64 size, u64 alignment);
PAddr Allocate(PAddr search_start, PAddr search_end, u64 size, u64 alignment, s32 memory_type);
s32 Free(PAddr phys_addr, u64 size, bool is_checked);
s32 PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot, s32 mtype);
s32 MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name = "anon",
bool validate_dmem = false, PAddr phys_addr = -1, u64 alignment = 0,
bool is_system_module = false);
s32 MapFile(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, s32 fd, s64 phys_addr);
s32 PoolDecommit(VAddr virtual_addr, u64 size);
s32 UnmapMemory(VAddr virtual_addr, u64 size);
s32 QueryProtection(VAddr addr, void** start, void** end, u32* prot);
s32 Protect(VAddr addr, u64 size, MemoryProt prot);
s64 ProtectBytes(VAddr addr, VirtualMemoryArea& vma_base, u64 size, MemoryProt prot);
s32 VirtualQuery(VAddr addr, s32 flags, ::Libraries::Kernel::OrbisVirtualQueryInfo* info);
s32 DirectMemoryQuery(PAddr addr, bool find_next,
::Libraries::Kernel::OrbisQueryInfo* out_info);
s32 DirectQueryAvailable(PAddr search_start, PAddr search_end, u64 alignment,
PAddr* phys_addr_out, u64* size_out);
s32 GetDirectMemoryType(PAddr addr, s32* directMemoryTypeOut, void** directMemoryStartOut,
void** directMemoryEndOut);
s32 IsStack(VAddr addr, void** start, void** end);
s32 SetDirectMemoryType(VAddr addr, u64 size, s32 memory_type);
void NameVirtualRange(VAddr virtual_addr, u64 size, std::string_view name);
s32 GetMemoryPoolStats(::Libraries::Kernel::OrbisKernelMemoryPoolBlockStats* stats);
void InvalidateMemory(VAddr addr, u64 size) const;
void RecalculateFlexibleUsageForDebug();
private:
VMAHandle FindVMA(VAddr target) {
return std::prev(vma_map.upper_bound(target));
}
VMAConstHandle FindVMA(VAddr target) const {
return std::prev(vma_map.upper_bound(target));
}
PhysHandle FindDmemArea(PAddr target) {
return std::prev(dmem_map.upper_bound(target));
}
PhysConstHandle FindDmemArea(PAddr target) const {
return std::prev(dmem_map.upper_bound(target));
}
PhysHandle FindFmemArea(PAddr target) {
return std::prev(fmem_map.upper_bound(target));
}
PhysConstHandle FindFmemArea(PAddr target) const {
return std::prev(fmem_map.upper_bound(target));
}
bool HasPhysicalBacking(const VirtualMemoryArea& vma) const {
return vma.type == VMAType::Direct || vma.type == VMAType::Flexible ||
vma.type == VMAType::Pooled;
}
VMAHandle CreateArea(VAddr virtual_addr, u64 size, MemoryProt prot, MemoryMapFlags flags,
VMAType type, std::string_view name, u64 alignment, bool is_system_module);
VAddr SearchFree(VAddr virtual_addr, u64 size, u32 alignment);
VMAHandle MergeAdjacent(VMAMap& map, VMAHandle iter);
PhysHandle MergeAdjacent(PhysMap& map, PhysHandle iter);
VMAHandle CarveVMA(VAddr virtual_addr, u64 size);
PhysHandle CarvePhysArea(PhysMap& map, PAddr addr, u64 size);
VMAHandle Split(VMAHandle vma_handle, u64 offset_in_vma);
PhysHandle Split(PhysMap& map, PhysHandle dmem_handle, u64 offset_in_area);
u64 UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma_base, u64 size);
s32 UnmapMemoryImpl(VAddr virtual_addr, u64 size);
bool IsFlexibleCountedVmaType(VMAType type) const;
bool IsFlexibleCommittedVma(const VirtualMemoryArea& vma) const;
u64 GetFlexibleRangeOverlapBytesLocked(VAddr virtual_addr, u64 size) const;
u64 GetFlexibleMappedBytesInRangeLocked(VAddr virtual_addr, u64 size) const;
void InvalidateFlexibleMappedRangeCacheLocked();
void AdjustFlexibleMappedUsageLocked(u64 mapped_before, u64 mapped_after);
void RecalculateFlexibleMappedUsageLocked();
private:
AddressSpace impl;
PhysMap dmem_map;
PhysMap fmem_map;
VMAMap vma_map;
Common::SharedFirstMutex mutex{};
std::mutex unmap_mutex{};
u64 total_direct_size{};
u64 total_flexible_size{};
u64 flexible_usage{};
VAddr flexible_virtual_base{};
VAddr flexible_virtual_end{};
u64 flexible_mapped_usage{};
struct FlexibleMappedRangeCache {
VAddr range_start{};
VAddr range_end{};
u64 mapped_bytes{};
u64 revision{};
bool valid{};
};
mutable FlexibleMappedRangeCache flexible_mapped_range_cache{};
u64 vma_revision{};
u64 pool_budget{};
s32 sdk_version{};
Vulkan::Rasterizer* rasterizer{};
struct PrtArea {
VAddr start;
VAddr end;
bool mapped;
bool Overlaps(VAddr test_address, u64 test_size) const {
const VAddr overlap_end = test_address + test_size;
return start < overlap_end && test_address < end;
}
};
std::array<PrtArea, 3> prt_areas{};
friend class ::Core::Devtools::Widget::MemoryMapViewer;
};
using Memory = Common::Singleton<MemoryManager>;
} // namespace Core