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https://github.com/shadps4-emu/shadPS4.git
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* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
131 lines
4.5 KiB
C++
131 lines
4.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/enum.h"
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#include "common/types.h"
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#include "core/libraries/videoout/buffer.h"
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#include "video_core/amdgpu/liverpool.h"
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#include "video_core/amdgpu/resource.h"
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#include "video_core/renderer_vulkan/vk_common.h"
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_view.h"
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#include "video_core/texture_cache/types.h"
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#include <optional>
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namespace Vulkan {
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class Instance;
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class Scheduler;
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} // namespace Vulkan
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VK_DEFINE_HANDLE(VmaAllocation)
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VK_DEFINE_HANDLE(VmaAllocator)
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namespace VideoCore {
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enum ImageFlagBits : u32 {
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CpuModified = 1 << 2, ///< Contents have been modified from the CPU
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GpuModified = 1 << 3, ///< Contents have been modified from the GPU
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Tracked = 1 << 4, ///< Writes and reads are being hooked from the CPU
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Registered = 1 << 6, ///< True when the image is registered
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Picked = 1 << 7, ///< Temporary flag to mark the image as picked
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MetaRegistered = 1 << 8, ///< True when metadata for this surface is known and registered
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Bound = 1 << 9, ///< True when the image is bound to a descriptor set
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NeedsRebind = 1 << 10, ///< True when the image needs to be rebound
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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struct UniqueImage {
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explicit UniqueImage(vk::Device device, VmaAllocator allocator);
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~UniqueImage();
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UniqueImage(const UniqueImage&) = delete;
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UniqueImage& operator=(const UniqueImage&) = delete;
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UniqueImage(UniqueImage&& other)
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: allocator{std::exchange(other.allocator, VK_NULL_HANDLE)},
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allocation{std::exchange(other.allocation, VK_NULL_HANDLE)},
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image{std::exchange(other.image, VK_NULL_HANDLE)} {}
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UniqueImage& operator=(UniqueImage&& other) {
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image = std::exchange(other.image, VK_NULL_HANDLE);
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allocator = std::exchange(other.allocator, VK_NULL_HANDLE);
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allocation = std::exchange(other.allocation, VK_NULL_HANDLE);
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return *this;
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}
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void Create(const vk::ImageCreateInfo& image_ci);
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operator vk::Image() const {
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return image;
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}
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private:
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vk::Device device;
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VmaAllocator allocator;
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VmaAllocation allocation;
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vk::Image image{};
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};
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constexpr Common::SlotId NULL_IMAGE_ID{0};
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struct Image {
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Image(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler, const ImageInfo& info);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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[[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept {
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const VAddr overlap_end = overlap_cpu_addr + overlap_size;
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return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end;
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}
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ImageViewId FindView(const ImageViewInfo& info) const {
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const auto it = std::ranges::find(image_view_infos, info);
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if (it == image_view_infos.end()) {
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return {};
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}
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return image_view_ids[std::distance(image_view_infos.begin(), it)];
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}
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boost::container::small_vector<vk::ImageMemoryBarrier2, 32> GetBarriers(
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vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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vk::PipelineStageFlags2 dst_stage, std::optional<SubresourceRange> subres_range);
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void Transit(vk::ImageLayout dst_layout, vk::Flags<vk::AccessFlagBits2> dst_mask,
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std::optional<SubresourceRange> range, vk::CommandBuffer cmdbuf = {});
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void Upload(vk::Buffer buffer, u64 offset);
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void CopyImage(const Image& image);
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void CopyMip(const Image& image, u32 mip);
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const Vulkan::Instance* instance;
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Vulkan::Scheduler* scheduler;
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ImageInfo info;
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UniqueImage image;
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vk::ImageAspectFlags aspect_mask = vk::ImageAspectFlagBits::eColor;
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ImageFlagBits flags = ImageFlagBits::CpuModified;
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VAddr cpu_addr = 0;
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VAddr cpu_addr_end = 0;
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std::vector<ImageViewInfo> image_view_infos;
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std::vector<ImageViewId> image_view_ids;
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// Resource state tracking
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vk::ImageUsageFlags usage;
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struct State {
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vk::Flags<vk::PipelineStageFlagBits2> pl_stage = vk::PipelineStageFlagBits2::eAllCommands;
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vk::Flags<vk::AccessFlagBits2> access_mask = vk::AccessFlagBits2::eNone;
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vk::ImageLayout layout = vk::ImageLayout::eUndefined;
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};
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State last_state{};
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std::vector<State> subresource_states{};
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boost::container::small_vector<u64, 14> mip_hashes{};
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u64 tick_accessed_last{0};
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};
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} // namespace VideoCore
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