shadPS4/src/core/user_manager.h
georgemoralis 95ba5918dd
Shadnet preparations (#4269)
* replace psn_signed_in settings with shad_net_enabled and added shadnet_server setting

* improved user manager to update new fields and add new variables

* clang

* better message :D
2026-04-16 20:55:55 +03:00

68 lines
2.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/types.h"
struct User {
s32 user_id = -1;
std::string user_name = "";
u32 user_color;
int player_index = 0; // 1-4
bool logged_in = false;
// ShadNet settings
std::string shadnet_npid = ""; // account identifier
std::string shadnet_password = ""; // account password
std::string shadnet_token = ""; // 2FA/validation token (future use)
std::string shadnet_email = ""; // email address (furute use)
bool shadnet_enabled = false; // enable shadnet for user
};
struct Users {
std::vector<User> user{};
std::string commit_hash{};
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(User, user_id, user_color, user_name, player_index,
shadnet_npid, shadnet_password, shadnet_token,
shadnet_email, shadnet_enabled)
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE_WITH_DEFAULT(Users, user, commit_hash)
using LoggedInUsers = std::array<User*, 4>;
class UserManager {
public:
UserManager() = default;
bool AddUser(const User& user);
bool RemoveUser(s32 user_id);
bool RenameUser(s32 user_id, const std::string& new_name);
User* GetUserByID(s32 user_id);
User* GetUserByPlayerIndex(s32 index);
const std::vector<User>& GetAllUsers() const;
Users CreateDefaultUsers();
bool SetDefaultUser(u32 user_id);
User GetDefaultUser();
void SetControllerPort(u32 user_id, int port);
std::vector<User> GetValidUsers() const;
LoggedInUsers GetLoggedInUsers() const;
void LoginUser(User* u, s32 player_index);
void LogoutUser(User* u);
Users& GetUsers() {
return m_users;
}
const Users& GetUsers() const {
return m_users;
}
bool Save() const;
private:
Users m_users;
LoggedInUsers logged_in_users{};
};