mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 04:35:24 -06:00
* avplayer: code improvements * avplayer: implemented pause/resume * avplayer: implemented sync modes * avplayer: issue warning on loopback * avplayer: sync on video ts in default mode when audio ts is not available * avplayer: removed waits for the frame in Get*Data, replaced cv with sleep * avplayer: removed all waits from GetVideoData * avplayer: fix warning propagation + small fixes * Using texture memory for video frames, dropped video frame cache, syncing audio to video * do not sync to audio when audio is not enabled * removed logs, fixed sync * reverted the removal of pre-allocated buffers
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/avplayer/avplayer.h"
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#include "core/libraries/avplayer/avplayer_state.h"
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#include <mutex>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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}
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#include <memory>
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namespace Libraries::AvPlayer {
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class AvPlayer {
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public:
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AvPlayer(const AvPlayerInitData& data);
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s32 PostInit(const AvPlayerPostInitData& data);
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s32 AddSource(std::string_view filename);
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s32 AddSourceEx(std::string_view path, AvPlayerSourceType source_type);
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s32 GetStreamCount();
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s32 GetStreamInfo(u32 stream_index, AvPlayerStreamInfo& info);
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s32 EnableStream(u32 stream_index);
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s32 Start();
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s32 Pause();
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s32 Resume();
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s32 SetAvSyncMode(AvPlayerAvSyncMode sync_mode);
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bool GetAudioData(AvPlayerFrameInfo& audio_info);
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bool GetVideoData(AvPlayerFrameInfo& video_info);
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bool GetVideoData(AvPlayerFrameInfoEx& video_info);
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bool IsActive();
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u64 CurrentTime();
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s32 Stop();
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bool SetLooping(bool is_looping);
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private:
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// Memory Replacement
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static void* PS4_SYSV_ABI Allocate(void* handle, u32 alignment, u32 size);
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static void PS4_SYSV_ABI Deallocate(void* handle, void* memory);
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static void* PS4_SYSV_ABI AllocateTexture(void* handle, u32 alignment, u32 size);
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static void PS4_SYSV_ABI DeallocateTexture(void* handle, void* memory);
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// File Replacement
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static int PS4_SYSV_ABI OpenFile(void* handle, const char* filename);
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static int PS4_SYSV_ABI CloseFile(void* handle);
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static int PS4_SYSV_ABI ReadOffsetFile(void* handle, u8* buffer, u64 position, u32 length);
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static u64 PS4_SYSV_ABI SizeFile(void* handle);
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AvPlayerInitData StubInitData(const AvPlayerInitData& data);
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AvPlayerInitData m_init_data{};
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AvPlayerInitData m_init_data_original{};
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std::mutex m_file_io_mutex{};
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std::unique_ptr<AvPlayerState> m_state{};
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};
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} // namespace Libraries::AvPlayer
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