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* Handle S_BFM_I32 in a copy shader * GS: set dwords_per_vertex based on the number of buffer loads if different from VERT_ITEMSIZE |
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| .. | ||
| common | ||
| core | ||
| images | ||
| imgui | ||
| input | ||
| shader_recompiler | ||
| video_core | ||
| .clang-format | ||
| emulator.cpp | ||
| emulator.h | ||
| main.cpp | ||
| sdl_window.cpp | ||
| sdl_window.h | ||
| shadps4.rc | ||