shadPS4/src/core/hle/kernel/event_queues.h
2023-11-06 01:11:54 +02:00

15 lines
430 B
C++

#pragma once
#include "core/hle/kernel/objects/event_queue.h"
namespace Core::Kernel {
using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev,
int num, int* out, SceKernelUseconds *timo);
} // namespace Core::Kernel