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15 lines
430 B
C++
15 lines
430 B
C++
#pragma once
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#include "core/hle/kernel/objects/event_queue.h"
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namespace Core::Kernel {
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using SceKernelUseconds = u32;
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using SceKernelEqueue = EqueueInternal*;
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev,
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int num, int* out, SceKernelUseconds *timo);
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} // namespace Core::Kernel
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