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https://github.com/shadps4-emu/shadPS4.git
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* kernel: Add gettimeofday * kernel: Move sceKernelReleaseDirectMemory where it belongs * savedata: Stub sceSaveDataDialogUpdateStatus to return finished * memory: Add lock to VirtualQuery and remove debug print * clang format * fixed linux build? * special case for sceKernelWrite (stdin,stdout,stderr) * special case for case savedata mount * reduced mutex spamming * added missing default rwlock attributes init * kernel: Add more sleep functions * file_system: Add some functions * memory: Missed adding some functions * kernel: Moved some functions to time * kernel: Fix build error --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
38 lines
778 B
C++
38 lines
778 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Libraries::Kernel {
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struct OrbisKernelTimeval {
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s64 tv_sec;
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s64 tv_usec;
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};
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struct OrbisKernelTimezone {
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s32 tz_minuteswest;
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s32 tz_dsttime;
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};
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struct OrbisKernelTimespec {
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s64 tv_sec;
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s64 tv_nsec;
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};
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u64 PS4_SYSV_ABI sceKernelGetTscFrequency();
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u64 PS4_SYSV_ABI sceKernelGetProcessTime();
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u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounter();
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u64 PS4_SYSV_ABI sceKernelGetProcessTimeCounterFrequency();
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u64 PS4_SYSV_ABI sceKernelReadTsc();
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void timeSymbolsRegister(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel
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