shadPS4/src/core/emulator_state.cpp
georgemoralis be99cb4d5b
Emulator state (#3906)
* moved getShowFpsCounter to emu state

* more state variables

* fps counter is back

* removed fpscolor
2026-01-09 19:42:05 +02:00

38 lines
1016 B
C++

// SPDX-FileCopyrightText: Copyright 2025-2026 shadLauncher4 Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "emulator_state.h"
std::shared_ptr<EmulatorState> EmulatorState::s_instance = nullptr;
std::mutex EmulatorState::s_mutex;
EmulatorState::EmulatorState() {}
EmulatorState::~EmulatorState() {}
std::shared_ptr<EmulatorState> EmulatorState::GetInstance() {
std::lock_guard<std::mutex> lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<EmulatorState>();
return s_instance;
}
void EmulatorState::SetInstance(std::shared_ptr<EmulatorState> instance) {
std::lock_guard<std::mutex> lock(s_mutex);
s_instance = instance;
}
bool EmulatorState::IsGameRunning() const {
return m_running;
}
void EmulatorState::SetGameRunning(bool running) {
m_running = running;
}
bool EmulatorState::IsAutoPatchesLoadEnabled() const {
return m_load_patches_auto;
}
void EmulatorState::SetAutoPatchesLoadEnabled(bool enable) {
m_load_patches_auto = enable;
}